CountVertices ( surface )
Parameters
| surface - surface handle |
Description
|
Returns the number of vertices in a surface. Vertex index numbers run from 0 to CountVertices(surface)-1, so this sets the loop bounds when you sweep a surface's vertices - reading positions with VertexX/VertexY/VertexZ, or moving them all with VertexCoords for wave and deformation effects. See also: CountTriangles, AddVertex, VertexX, VertexCoords. |
Example
; CountVertices Example ; --------------------- ; CountVertices returns how many vertices one surface holds. ; Summing it over every surface of a loaded model gives the model's ; full vertex count - a handy performance statistic. Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-4 light=CreateLight() RotateEntity light,30,40,0 ; Load a real model to inspect drum=LoadMesh("media/oil-drum/oildrum.3ds") ; Shrink the drum into a 2-unit box so it fits our view FitMesh drum,-1,-1,-1,2,2,2,1 ; Total the vertices surface by surface - the documented command verts=0 For i=1 To CountSurfaces(drum) verts=verts+CountVertices(GetSurface(drum,i)) Next While Not KeyDown(1) TurnEntity drum,0,1,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" Text 0,20,"CountVertices totalled over "+CountSurfaces(drum)+" surfaces = "+verts Flip Wend End
Index