CameraProject camera,x#,y#,z#
Parameters
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camera - camera handle x# - world x coordinate y# - world y coordinate z# - world z coordinate |
Description
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Projects a point in 3D world space onto the 2D screen, as seen by a camera. This is the bridge from the 3D world to 2D drawing: project an entity's position, then use ProjectedX and ProjectedY as viewport coordinates to draw a name tag over a player's head, a health bar over an enemy, or a waypoint marker with the 2D Text and Image commands after RenderWorld. The results are read with ProjectedX/Y/Z. ProjectedZ tells you whether the point was actually in front of the camera: it is 0 if the point was behind the camera or beyond the far range (in which case ProjectedX/Y are meaningless), and positive when the projection is valid - always check it before drawing, or off-screen markers will appear in mirrored positions. The projected coordinates are relative to the camera's viewport, which for a default camera covers the whole screen. CameraPick is the reverse operation - from a screen point back into the world. See also: ProjectedX, ProjectedY, ProjectedZ, CameraPick. |
Example
; CameraProject Example ; --------------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-10 light=CreateLight() RotateEntity light,45,45,0 ; Textured ground plane plane=CreatePlane() ground_tex=LoadTexture("media/MossyGround.BMP") ScaleTexture ground_tex,4,4 EntityTexture plane,ground_tex ; A drone that circles the scene - we will pin a HUD tag on it drone=CreateSphere() EntityColor drone,100,200,255 angle#=0 While Not KeyDown(1) ; Fly the drone in a bobbing circle angle=angle+1 PositionEntity drone,Cos(angle)*6,2+Sin(angle*3),Sin(angle)*6 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 ; Project the drone's 3D position into 2D screen coordinates CameraProject camera,EntityX(drone),EntityY(drone),EntityZ(drone) RenderWorld ; Draw a HUD tag at the projected screen position while the drone is on screen If EntityInView(drone,camera) Then Rect ProjectedX()-20,ProjectedY()-20,40,40,False Text ProjectedX()-16,ProjectedY()-36,"DRONE" EndIf Text 0,0,"Arrow keys: move camera Esc: exit" Text 0,20,"CameraProject camera,x,y,z fills in the Projected values:" Text 0,40,"ProjectedX: "+ProjectedX#() Text 0,60,"ProjectedY: "+ProjectedY#() Text 0,80,"ProjectedZ: "+ProjectedZ#() Flip Wend End
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