AnimSeq ( entity )
Parameters
| entity - entity handle |
Description
|
Returns the number of the animation sequence an entity is currently playing. Sequences are numbered from 0, with 0 being the animation that came in with the model and further numbers added by LoadAnimSeq or AddAnimSeq. Reading the current one back lets your state machine avoid restarting a move that is already playing - the usual guard is If AnimSeq(player)<>SEQ_RUN Then Animate player,1,0.5,SEQ_RUN, which stops a run cycle stuttering back to frame 0 every update. During a crossfade this reports the incoming sequence, the one being blended towards, so the check above still behaves as you would expect. An entity with no animation returns -1. See also: Animate, AnimTime, AnimLength, LoadAnimSeq, PlayAnim. |
Example
; AnimSeq Example ; --------------- Graphics3D 640,480,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,2,-6 RotateEntity camera,12,0,0 light=CreateLight() RotateEntity light,45,45,0 ; A grassy paddock for the fox to roam ground=CreatePlane() EntityTexture ground,LoadTexture("media/MossyGround.BMP") ; Load the rigged fox; it has the named clips "Survey", "Walk" and "Run", ; which become sequences 0, 1 and 2 fox=LoadAnimMesh("../../../samples/glTF/assets/Fox/Fox.glb") If fox=0 Then RuntimeError "Could not load Fox.glb: "+ModelLoadError() ; Shrink the fox to game scale (the file is modelled about 100 units tall) FitMesh fox,-0.8,0,-0.8,1.6,1.6,1.6,True ; Look up the sequence numbers of the named clips survey=FindAnimSeq(fox,"Survey") walk=FindAnimSeq(fox,"Walk") run=FindAnimSeq(fox,"Run") ; Start the fox looking around CrossFadeAnim fox,survey,0,1 While Not KeyDown(1) ; Switch between the three sequences If KeyHit(2) Then CrossFadeAnim fox,survey,10,1 If KeyHit(3) Then CrossFadeAnim fox,walk,10,1 If KeyHit(4) Then CrossFadeAnim fox,run,10,1 UpdateWorld ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"1/2/3: play Survey/Walk/Run Arrows: camera Esc: exit" ; AnimSeq returns the number of the sequence currently playing Text 0,20,"AnimSeq(fox) = "+AnimSeq(fox)+" (Survey="+survey+" Walk="+walk+" Run="+run+")" Flip Wend End
Index