RecvNetMsg ( )
Parameters
| None. |
Description
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Fetches the next message in the current network game. Returns 1 if a message was collected, 0 if there was nothing waiting. Each collected message is then read through NetMsgType (what kind), NetMsgFrom (who sent it), NetMsgTo (who it was for) and NetMsgData$ (the text). Call it in a loop every frame until it returns 0, so messages never pile up. Besides your own messages (types 1-99), it also delivers system events: 100 a player joined, 101 a player left, 102 this machine just became the host, 200 the session was lost - handle at least 100, 101 and 200 in any real game. Note that messages sent between two players on the same machine are never delivered - RecvNetMsg only reports traffic from other machines. Run two copies of your program (even on one PC) to see messages flow. A player must exist locally (CreateNetPlayer) before messages arrive at all. See also: SendNetMsg, NetMsgType, NetMsgFrom, NetMsgData. |
Example
; RecvNetMsg Example ; ------------------ ; Run TWO copies of this program on one machine: the first copy ; hosts "demo game", the second finds it over loopback and joins. ; Each copy polls RecvNetMsg to hear the other one. SeedRnd MilliSecs() ; Join an existing demo game if one is running, else host one status=JoinNetGame("demo game","127.0.0.1") If status=1 Then Print "Joined an existing demo game as a client" Else If HostNetGame("demo game")=2 Then status=2 If status=2 Then Print "No game found - hosting a new demo game" EndIf If status=0 Then Print "Could not host or join a network game." Else ; A player must exist before messages can be sent or received me=CreateNetPlayer("Player"+Rand(100,999)) Print "Playing as '"+NetPlayerName$(me)+"'" ; Broadcast a greeting for the other copy to receive SendNetMsg 1,"Hello from "+NetPlayerName$(me),me,0,1 ; RecvNetMsg returns True whenever a message has arrived; ; game loops poll it every frame, this loop polls for 6 seconds Print "Polling RecvNetMsg for 6 seconds..." start=MilliSecs() heard=0 While MilliSecs()-start<6000 If RecvNetMsg() Then ; A message is in - the NetMsg commands describe it mtype=NetMsgType() If mtype>=1 And mtype<=99 Then heard=heard+1 Print "Received '"+NetMsgData$()+"' from "+NetPlayerName$(NetMsgFrom()) If mtype=1 Then SendNetMsg 2,"Heard you loud and clear!",me,NetMsgFrom(),1 EndIf If mtype=100 Then Print NetPlayerName$(NetMsgFrom())+" joined the game" EndIf Delay 10 Wend If heard=0 Then Print "No messages arrived - a program only hears OTHER copies." Print "Start a second copy of this example to see the exchange." EndIf StopNetGame Print "Left the game" EndIf Print "" Print "Press any key to close the example" WaitKey End
Index