LoadBuffer ( buffer,bmpfile$ )
Parameters
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buffer - buffer to load the picture into, such as BackBuffer() or ImageBuffer(pic) bmpfile$ - path to the image file to load |
Description
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Loads an image straight into a buffer, stretching it to fit. Returns True on success, False if the file could not be loaded. Where LoadImage gives you a handle to keep, this paints the picture into a surface and hands you nothing to hold on to - so it suits pictures you show once and never manage: a splash screen, a loading backdrop, a level's static background, an end-of-game screen. The picture is scaled to the buffer's exact size, which is convenient for full-screen art but will squash anything whose shape does not match your display. Prepare backgrounds at the resolution you run at, or accept the stretch. It works on any buffer: FrontBuffer() to put something on screen immediately without a Flip, BackBuffer() to have it appear on the next flip, or an ImageBuffer to fill an existing image, which doubles as a quick way to rescale a picture to a chosen size. The same file formats as LoadImage are accepted. Loading into the back buffer is not permanent - the next Cls wipes it - so redraw or grab it with GrabImage if you need it to persist. See also: SaveBuffer, LoadImage, SetBuffer, ImageBuffer, GrabImage. |
Example
; LoadBuffer Example ; ------------------ Graphics 640,480,0,2 SetBuffer BackBuffer() ; Prefer the screenshot made by the SaveBuffer example, if it exists If FileType("demo_screenshot.bmp")=1 Then file$="demo_screenshot.bmp" Else file$="media/b3dlogo.jpg" End If While Not KeyDown(1) ; LoadBuffer paints the file straight onto a buffer, scaled to fit - ; no image handle involved. It returns 1 on success, 0 on failure. ok=LoadBuffer(BackBuffer(),file$) Text 0,0,"Esc: exit" Text 0,20,"LoadBuffer filled the back buffer from "+file$+" (returned "+ok+")" If file$="media/b3dlogo.jpg" Then Text 0,40,"Tip: run the SaveBuffer example and press S to create demo_screenshot.bmp" End If Flip Wend End
Index