GraphicsHeight ( )
Parameters
| None. |
Description
|
Returns the height of the current graphics display, in pixels. This is the height passed to Graphics (or Graphics3D). Use it rather than a hard-coded number so bottom-anchored HUD bars, vertical centring and screen-edge checks survive a resolution change untouched. See also: GraphicsWidth, GraphicsDepth, Graphics. |
Example
; GraphicsHeight Example ; ---------------------- Graphics 640,480,0,2 SetBuffer BackBuffer() y#=100 vy#=4 While Not KeyDown(1) Cls ; The ball bounces off the edges reported by GraphicsHeight y=y+vy If y<0 Or y>GraphicsHeight()-40 Then vy=-vy Color 0,255,128 Oval 300,y,40,40,1 Color 255,255,255 Text 0,0,"Esc: exit" Text 0,20,"GraphicsHeight() = "+GraphicsHeight()+" - the ball turns round at that y" Flip Wend End
Index