| Texture mode not working properly... | Ryan Burnside | 3 | BlitzMax OpenGL Programming | Many moons ago |
| Retro shooting: Star Opus I (demo) | John Cage | 17 | Blitz Showcase | Many moons ago |
| Gun1 | fireshadow4126 | 20 | Graphics Showcase | Many moons ago |
| Gun1 | fireshadow4126 | 20 | Graphics Showcase | Many moons ago |
| Using MaxGUI for dynamic text based games? | Ryan Burnside | 15 | BlitzMax GUI Programming | Many moons ago |
| Using MaxGUI for dynamic text based games? | Ryan Burnside | 15 | BlitzMax GUI Programming | Many moons ago |
| Setting the value of specific string letters. | Ryan Burnside | 3 | BlitzMax Beginners Area | Many moons ago |
| Setting the value of specific string letters. | Ryan Burnside | 3 | BlitzMax Beginners Area | Many moons ago |
| Any support for stencil buffer? | Ryan Burnside | 3 | BlitzMax Beginners Area | Many moons ago |
| Gun Ranger X 2 (recoded in OpenGL) | Ryan Burnside | 9 | Blitz Showcase | Many moons ago |
| Preperly using remove link. | Ryan Burnside | 4 | BlitzMax Beginners Area | Many moons ago |
| Preperly using remove link. | Ryan Burnside | 4 | BlitzMax Beginners Area | Many moons ago |
| Blitmax Registered Users Roll Call | MGE | 114 | General Discussion | Many moons ago |
| Gun Ranger X 2 (recoded in OpenGL) | Ryan Burnside | 9 | Blitz Showcase | Many moons ago |
| BlackJack Dash! 1.00 Releaed | Tiny FrogWare | 11 | Blitz Showcase | Many moons ago |
| Gun Ranger X 2 (recoded in OpenGL) | Ryan Burnside | 9 | Blitz Showcase | Many moons ago |
| Gun Ranger X 2 (recoded in OpenGL) | Ryan Burnside | 9 | Blitz Showcase | Many moons ago |
| Detecting a key press. | Ryan Burnside | 3 | BlitzMax GUI Programming | Many moons ago |
| Detecting a key press. | Ryan Burnside | 3 | BlitzMax GUI Programming | Many moons ago |
| Saving question regarding streams.... | Ryan Burnside | 4 | BlitzMax Beginners Area | Many moons ago |
| Saving question regarding streams.... | Ryan Burnside | 4 | BlitzMax Beginners Area | Many moons ago |
| Exiting a method prematurely? | Ryan Burnside | 5 | BlitzMax Beginners Area | Many moons ago |
| Exiting a method prematurely? | Ryan Burnside | 5 | BlitzMax Beginners Area | Many moons ago |
| Packing utility for games | ubergeek | 9 | Blitz Showcase | Many moons ago |
| Separating a game engine from the game file. | Ryan Burnside | 6 | BlitzMax Beginners Area | Many moons ago |