| Vertex transparency for textured quads | Bagels | 3 | BlitzMax OpenGL Programming | Many moons ago |
| Vertex transparency for textured quads | Bagels | 3 | BlitzMax OpenGL Programming | Many moons ago |
| Java/Swing programming question | Bagels | 8 | General Discussion | Many moons ago |
| Java/Swing programming question | Bagels | 8 | General Discussion | Many moons ago |
| Java/Swing programming question | Bagels | 8 | General Discussion | Many moons ago |
| Java/Swing programming question | Bagels | 8 | General Discussion | Many moons ago |
| Alpha Blending using comparative rgb values. [Big picture warning] | Myke-P | 10 | BlitzPlus Programming | Many moons ago |
| Raycasting questions | Bagels | 8 | Blitz3D Programming | Many moons ago |
| Raycasting questions | Bagels | 8 | Blitz3D Programming | Many moons ago |
| Raycasting questions | Bagels | 8 | Blitz3D Programming | Many moons ago |
| Singularity Engine Released | Leadwerks | 53 | Blitz Showcase | Many moons ago |
| A spaceship for no good reason | Gabriel | 15 | Blitz Showcase | Many moons ago |
| Help? =] I am freaking out! | Hotcakes | 6 | BlitzPlus Programming | Many moons ago |
| GFX Driver test | Jim Brown | 27 | BlitzPlus Programming | Many moons ago |
| rigid body physics | Bouncer | 27 | Blitz Showcase | Many moons ago |
| ***** Call to Arms! ***** | marksibly | 78 | Blitz Showcase | Many moons ago |
| ***** Call to Arms! ***** | marksibly | 78 | Blitz Showcase | Many moons ago |