| 2D with Blitz3D | Uhfgood | 15 | Blitz3D Programming | Many moons ago |
| csp sprites? | RiverRatt | 4 | Blitz3D Programming | Many moons ago |
| csp sprites? | RiverRatt | 4 | Blitz3D Programming | Many moons ago |
| 3d Mouse Control | Gauge | 15 | Blitz3D Beginners Area | Many moons ago |
| Problem with collisions and many moving objects | NobodyInParticular | 5 | Blitz3D Programming | Many moons ago |
| Problem with collisions and many moving objects | NobodyInParticular | 5 | Blitz3D Programming | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| Position Problems | Duckstab[o] | 5 | Blitz3D Beginners Area | Many moons ago |
| Global Types Problem | Black Hydra | 10 | Blitz3D Beginners Area | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| The esiest language in the world | Strider Centaur | 52 | Blitz3D Programming | Many moons ago |
| Types and pivots? | RiverRatt | 2 | Blitz3D Programming | Many moons ago |
| new line? | jhocking | 8 | Blitz3D Beginners Area | Many moons ago |
| types - passing as parameter in function | Dax Trajero | 9 | Blitz3D Beginners Area | Many moons ago |
| Memory Leak...need help | OrcSlayer | 18 | Blitz3D Programming | Many moons ago |
| Starting a Team? | Idaho Razor | 16 | Blitz3D Programming | Many moons ago |
| A Fishy!!!! | CodeD | 10 | Graphics Showcase | Many moons ago |
| Yhaerok | aab | 15 | Graphics Showcase | Many moons ago |
| Starting a Team? | Idaho Razor | 16 | Blitz3D Programming | Many moons ago |
| What happened to the "Procedural Programming Comp" | Cygnus | 9 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| What happened to the "Procedural Programming Comp" | Cygnus | 9 | Blitz3D Programming | Many moons ago |