All Posts by Rob
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Blitz3D Programming | Many moons ago |
| Pre-packaged physics system | Warren | 66 | Blitz3D Programming | Many moons ago |
| An intriguing challenge with physics | Rob | 46 | Blitz3D Programming | Many moons ago |
| V1.85 | Almo | 10 | Blitz3D Programming | Many moons ago |
| Lightmap progs? | Dragon57 | 18 | Content Creation Tools | Many moons ago |
| Best skybox ever | Leadwerks | 39 | Blitz Showcase | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |
| Heroes of the Future is now available ! | mouss38 | 37 | Blitz Showcase | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |
| FAST FULL SCREEN MOTIOM BLUR | Proger | 13 | Blitz3D Programming | Many moons ago |
| Egypt Level Demo | Filax | 57 | Blitz Showcase | Many moons ago |
| Egypt Level Demo | Filax | 57 | Blitz Showcase | Many moons ago |
| Heroes of the Future is now available ! | mouss38 | 37 | Blitz Showcase | Many moons ago |
| Mirror mirror on the floor.. =) | BerhanK | 7 | Blitz3D Programming | Many moons ago |
| character stuff | Ruz | 32 | Blitz Showcase | Many moons ago |
| FAST FULL SCREEN MOTIOM BLUR | Proger | 13 | Blitz3D Programming | Many moons ago |
| V1.85 | Almo | 10 | Blitz3D Programming | Many moons ago |
| Egypt Level (rendered with Gile[s] | Filax | 36 | Blitz Showcase | Many moons ago |
| An intriguing challenge with physics | Rob | 46 | Blitz3D Programming | Many moons ago |
| An intriguing challenge with physics | Rob | 46 | Blitz3D Programming | Many moons ago |
| Egypt Level (rendered with Gile[s] | Filax | 36 | Blitz Showcase | Many moons ago |
| Mesh Surfaces | JPD | 4 | Blitz3D Programming | Many moons ago |
| Coding a modelling program... | elseano | 11 | Blitz3D Programming | Many moons ago |
| Loading animated sprites | G.0.D. | 6 | Blitz3D Programming | Many moons ago |
| single surface entities? | Jeremy Paxman - Yeeeeeeeees | 12 | Blitz3D Programming | Many moons ago |