All Posts by col
ForumsPage: 1 2 3
| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Vertex program / shaders | col | 15 | BlitzMax OpenGL Programming | Many moons ago |
| Vertex program / shaders | col | 15 | BlitzMax OpenGL Programming | Many moons ago |
| Using Multiple Textures | Clyde | 12 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Using Multiple Textures | Clyde | 12 | BlitzMax OpenGL Programming | Many moons ago |
| Using Multiple Textures | Clyde | 12 | BlitzMax OpenGL Programming | Many moons ago |
| Using Multiple Textures | Clyde | 12 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Quadric Draw Styles | Clyde | 16 | BlitzMax OpenGL Programming | Many moons ago |
| Virus..the game - not the other one ! | PaulJG | 30 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| The Occlusion challenge | Rob | 169 | Blitz3D Programming | Many moons ago |
| The Occlusion challenge | Rob | 169 | Blitz3D Programming | Many moons ago |
| The Occlusion challenge | Rob | 169 | Blitz3D Programming | Many moons ago |
| Ray to polygons | col | 3 | Blitz3D Programming | Many moons ago |
| Ray to polygons | col | 3 | Blitz3D Programming | Many moons ago |