| Fractal Heightmaps? | Gabriel | 5 | Blitz3D Programming | Many moons ago |
| Anyone know how to do an "iris"? | WoeIsMe | 7 | BlitzPlus Programming | Many moons ago |
| Anyone know how to do an "iris"? | WoeIsMe | 7 | BlitzPlus Programming | Many moons ago |
| Lander: Ground Cannons are in! | Rob Farley | 11 | Blitz Showcase | Many moons ago |
| Did surface handling change? | Darth Testine | 2 | Blitz3D Programming | Many moons ago |
| Corners of a sprite, without matrices | Leadwerks | 2 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| Check this guys | maximo | 19 | Blitz Showcase | Many moons ago |
| Wind resistance. | poopla | 6 | Blitz3D Programming | Many moons ago |
| Wind resistance. | poopla | 6 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |
| A really easy way to do real-time shadows that is applicable for actual game use | Leadwerks | 63 | Blitz3D Programming | Many moons ago |