All Posts by John J.

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TopicAuthorPostsForumPosted
Code archives are not being used enoughpuki37General DiscussionMany moons ago
3D engine real-time lighting. How would you do it?puki9General DiscussionMany moons ago
Vertex/triangle limit per surface?OrcSlayer20Blitz3D ProgrammingMany moons ago
Vertex/triangle limit per surface?OrcSlayer20Blitz3D ProgrammingMany moons ago
Vertex/triangle limit per surface?OrcSlayer20Blitz3D ProgrammingMany moons ago
Vertex/triangle limit per surface?OrcSlayer20Blitz3D ProgrammingMany moons ago
Using a bank instead of a string_3330Blitz3D ProgrammingMany moons ago
Using a bank instead of a string_3330Blitz3D ProgrammingMany moons ago
object occlusionDavid81913Blitz3D ProgrammingMany moons ago
object occlusionDavid81913Blitz3D ProgrammingMany moons ago
Basic Delta Timing ExplainedQuickSilva8Blitz3D ProgrammingMany moons ago
Basic Delta Timing ExplainedQuickSilva8Blitz3D ProgrammingMany moons ago
Beautiful Programming FontsTylerbot63General DiscussionMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
BlitzForest/Grass - Dense trees & grass renderingJohn J.30Blitz3D ProgrammingMany moons ago
BlitzForest/Grass - Dense trees & grass renderingJohn J.30Blitz3D ProgrammingMany moons ago
BlitzForest/Grass - Dense trees & grass renderingJohn J.30Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago
GameScript - Scripting for Blitz3DJohn J.48Blitz3D ProgrammingMany moons ago