| I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets. | Leadwerks | 21 | Blitz3D Programming | Many moons ago |
| evil bunnies.... | Bouncer | 8 | Blitz Showcase | Many moons ago |
| Long, winding cylinder | Tracer | 9 | Blitz3D Programming | Many moons ago |
| Fastest OUTDOOR 3D | AbbaRue | 22 | Blitz3D Programming | Many moons ago |
| Enlightec Ltd. is looking for coders and artists... | Svenz | 21 | Blitz3D Programming | Many moons ago |
| Enlightec Ltd. is looking for coders and artists... | Svenz | 21 | Blitz3D Programming | Many moons ago |
| DX lights don't calculate light intensity by normals, do they? | Leadwerks | 12 | Blitz3D Programming | Many moons ago |
| DX lights don't calculate light intensity by normals, do they? | Leadwerks | 12 | Blitz3D Programming | Many moons ago |
| Problem with normal mapping? | John Galt | 9 | Blitz3D Programming | Many moons ago |
| Problem with normal mapping? | John Galt | 9 | Blitz3D Programming | Many moons ago |
| Can't find any good textures...:( | elseano | 18 | Blitz3D Programming | Many moons ago |
| Lighting with Multi-Texturing | inneractive | 6 | Blitz3D Programming | Many moons ago |
| Fastest way to do point search? | Mustang | 20 | Blitz3D Programming | Many moons ago |
| Fastest way to do point search? | Mustang | 20 | Blitz3D Programming | Many moons ago |
| Fastest way to do point search? | Mustang | 20 | Blitz3D Programming | Many moons ago |
| Fastest way to do point search? | Mustang | 20 | Blitz3D Programming | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |
| EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Blitz3D Programming | Many moons ago |
| EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Blitz3D Programming | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |
| Too many freaking equations! | poopla | 4 | Blitz3D Programming | Many moons ago |
| EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Blitz3D Programming | Many moons ago |
| EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Blitz3D Programming | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |
| Code to collide with a moving object and move with it. | sswift | 19 | Blitz3D Programming | Many moons ago |