All Posts by sswift
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Quill 3D Still being developed? | -=Darkheart=- | 33 | Blitz Showcase | Many moons ago |
| Collision normals and vectors. | QuickSilva | 2 | Blitz3D Programming | Many moons ago |
| Torch light | Neochrome | 8 | Blitz3D Programming | Many moons ago |
| Surface count dilemma | Jeroen | 17 | Blitz3D Programming | Many moons ago |
| Surface count dilemma | Jeroen | 17 | Blitz3D Programming | Many moons ago |
| Surface count dilemma | Jeroen | 17 | Blitz3D Programming | Many moons ago |
| Terrain Texturing | AbbaRue | 4 | Blitz3D Programming | Many moons ago |
| VIRUS REMAKE WOP | Stevie G | 20 | Blitz Showcase | Many moons ago |
| The use of TFormVector | BlueWolf | 20 | Blitz3D Beginners Area | Many moons ago |
| The use of TFormVector | BlueWolf | 20 | Blitz3D Beginners Area | Many moons ago |
| The use of TFormVector | BlueWolf | 20 | Blitz3D Beginners Area | Many moons ago |
| The use of TFormVector | BlueWolf | 20 | Blitz3D Beginners Area | Many moons ago |
| The use of TFormVector | BlueWolf | 20 | Blitz3D Beginners Area | Many moons ago |
| Tipp: How to fix that EntityVisible Bug | jfk EO-11110 | 10 | Blitz3D Programming | Many moons ago |
| Luminescence 3D Pro Lightmapping Software | Odds On | 8 | Content Creation Tools | Many moons ago |
| Lightmapping - texture bleeding ??? | cywhale | 5 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Cel rendering | aCiD2 | 28 | Blitz3D Programming | Many moons ago |
| Anyone remember Tetris on the Game Boy? | Ash | 14 | Blitz Showcase | Many moons ago |
| I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets. | Leadwerks | 21 | Blitz3D Programming | Many moons ago |