All Posts by Indiepath
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| normalmapping animated meshes | MSW | 74 | Graphics Showcase | Many moons ago |
| VividGL 2D_Example 3 | AntMan - Banned in the line of duty. | 28 | Blitz Showcase | Many moons ago |
| normalmapping animated meshes | MSW | 74 | Graphics Showcase | Many moons ago |
| Tangent normal mapping fixed | Leadwerks | 83 | Blitz3D Programming | Many moons ago |
| Hi-to low poly | Neochrome | 10 | Blitz3D Programming | Many moons ago |
| Rand() is not random... | Braincell | 40 | Blitz3D Programming | Many moons ago |
| Lotus Particle Editor | aCiD2 | 22 | Blitz Showcase | Many moons ago |
| Lotus Particle Editor | aCiD2 | 22 | Blitz Showcase | Many moons ago |
| Terrain Media Generator | zawran | 12 | Blitz Showcase | Many moons ago |
| Terrain Media Generator | zawran | 12 | Blitz Showcase | Many moons ago |
| 3D Impact | boomboom | 24 | Content Creation Tools | Many moons ago |
| pass an array to function | ZT | 5 | Blitz3D Beginners Area | Many moons ago |
| xgui - performance test | skn3[ac] | 17 | Blitz Showcase | Many moons ago |
| silly lighting idea | Jeremy Paxman - Yeeeeeeeees | 7 | Blitz3D Programming | Many moons ago |
| silly lighting idea | Jeremy Paxman - Yeeeeeeeees | 7 | Blitz3D Programming | Many moons ago |
| UV problems | Indiepath | 2 | Blitz3D Programming | Many moons ago |
| UV problems | Indiepath | 2 | Blitz3D Programming | Many moons ago |
| Simple shadows | big10p | 32 | Blitz3D Programming | Many moons ago |
| Help with vertices please | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Help with vertices please | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Help with vertices please | Indiepath | 6 | Blitz3D Programming | Many moons ago |
| Occlusion using EntityVisible() | Techlord | 18 | Blitz3D Programming | Many moons ago |
| Occlusion using EntityVisible() | Techlord | 18 | Blitz3D Programming | Many moons ago |
| VividGL - Small test | AntMan - Banned in the line of duty. | 101 | Blitz Showcase | Many moons ago |
| Idea I had about culling / vis. Quite simple | Skitchy | 11 | Blitz3D Programming | Many moons ago |