| Assigning meshes to arrays | BlackD | 7 | Blitz3D Programming | Many moons ago |
| Assigning meshes to arrays | BlackD | 7 | Blitz3D Programming | Many moons ago |
| Assigning meshes to arrays | BlackD | 7 | Blitz3D Programming | Many moons ago |
| Assigning meshes to arrays | BlackD | 7 | Blitz3D Programming | Many moons ago |
| Center Text | HuNTeD | 4 | Blitz3D Beginners Area | Many moons ago |
| Source Code Program | carrzkiss | 18 | Blitz3D Programming | Many moons ago |
| Source Code Program | carrzkiss | 18 | Blitz3D Programming | Many moons ago |
| Source Code Program | carrzkiss | 18 | Blitz3D Programming | Many moons ago |
| CallDll | RestKrat | 7 | Blitz3D Beginners Area | Many moons ago |
| Realtime Stencil Shadow Effect | BlackD | 6 | Blitz3D Programming | Many moons ago |
| Curve distance equation | Ross C | 18 | Blitz3D Programming | Many moons ago |
| Crackly Sound Problem | John Blackledge | 11 | Blitz3D Programming | Many moons ago |
| Crackly Sound Problem | John Blackledge | 11 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Basic Math Problem.. 1 divided by 2 | BlackD | 5 | Blitz3D Beginners Area | Many moons ago |
| Basic Math Problem.. 1 divided by 2 | BlackD | 5 | Blitz3D Beginners Area | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |