If you create a cylinder within B3D, can you identifiy the top and the bottom of the cylinder via code, and likewise identify the cylindrical/circular walls of the cylinder as child entities ? The reason is I would like to apply the following images to the respective sides of a cylinder:
Hub_cap_image: apply to the 'top' of a cylinder
inside_wheel_image: apply to the 'inner' of a cylinder
tyre_tread_image: apply to the 'circumference' of the cylinder
I think I can make a cylinder, give the cylinder child entities within Ultimate Unwrap 3D then import the 3d mesh to Blitz 3D with a view to achieving the above - but does anyone know how to achieve the above programmtically within Blitz 3D, i.e. assigning child entities to specific faces of a cylinder without having to use UU3D?
Thanks in advance, BP.
Hub_cap_image: apply to the 'top' of a cylinder
inside_wheel_image: apply to the 'inner' of a cylinder
tyre_tread_image: apply to the 'circumference' of the cylinder
I think I can make a cylinder, give the cylinder child entities within Ultimate Unwrap 3D then import the 3d mesh to Blitz 3D with a view to achieving the above - but does anyone know how to achieve the above programmtically within Blitz 3D, i.e. assigning child entities to specific faces of a cylinder without having to use UU3D?
Thanks in advance, BP.