I'm making a tank game but the collisions wont work right heres the code:
Graphics3D 1024,768
SetBuffer BackBuffer()
type_player=1
type_sceenery=2
camera=CreateCamera()
PositionEntity camera,0,-4,0
light=CreateLight()
terrain=LoadTerrain ( "snowball.jpg" )
ScaleEntity terrain,5,100,5
PositionEntity terrain,-500,-10,-500
tex=LoadTexture( "grass.jpg" )
ScaleTexture tex, 5,5
EntityTexture terrain,tex
EntityType terrain,type_sceenery
water=CreatePlane()
PositionEntity water, -500,-15,-500
watertexture=LoadTexture ("water.jpg")
ScaleTexture watertexture,15,15
EntityTexture water, watertexture
maxbull = 100
Dim bullet(maxbull)
For i=0 To maxbull
bullet(i)=LoadMesh ("bullet.3ds")
EntityColor bullet(i), 100,100,100
EntityType bullet(i), type_bullet
Next
tank=LoadMesh ("btadpole.3ds")
PositionEntity tank,0,-5,8
ScaleEntity tank,0.01,0.01,0.01
EntityColor tank,0,100,0
RotateEntity tank,0,180,0
EntityType tank,type_player
EntityRadius tank,0.5
Collisions type_player,type_sceenery,1,2
While Not KeyDown( 1 )
If KeyHit (57) And reload = 0
PlaySound phaser
PositionEntity bullet(t) ,EntityX(camera,1),EntityY(camera,1),EntityZ(camera,1)
RotateEntity bullet(t),EntityPitch#(camera,1),EntityYaw#(camera,1),EntityRoll#(camera,1)
EntityColor bullet(t),0,0,255
t=t+1
EndIf
For q = 0 To maxbull
MoveEntity bullet(q), 0,-0.02,2
If CountCollisions (bullet(q))
crash=CollisionEntity (bullet(q),1)
HideEntity crash
score#=score#+1
PlaySound explosion
EndIf
Next
bulletcount=100-t
If t=100 Then
reload=1
EndIf
If KeyDown (19) = True Then
t=0
reload=0
EndIf
PositionEntity camera, EntityX (tank),EntityY (tank)+5,EntityZ (tank)+3
If KeyDown( 205 )=True Then TurnEntity tank,0,-1,0
If KeyDown( 203 )=True Then TurnEntity tank,0,1,0
If KeyDown( 208 )=True Then MoveEntity tank,0,0,1
If KeyDown( 200 )=True Then MoveEntity tank,0,0,-1
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
UpdateWorld
RenderWorld
Flip
Wend
End
If any one could help that would be great!!!
Graphics3D 1024,768
SetBuffer BackBuffer()
type_player=1
type_sceenery=2
camera=CreateCamera()
PositionEntity camera,0,-4,0
light=CreateLight()
terrain=LoadTerrain ( "snowball.jpg" )
ScaleEntity terrain,5,100,5
PositionEntity terrain,-500,-10,-500
tex=LoadTexture( "grass.jpg" )
ScaleTexture tex, 5,5
EntityTexture terrain,tex
EntityType terrain,type_sceenery
water=CreatePlane()
PositionEntity water, -500,-15,-500
watertexture=LoadTexture ("water.jpg")
ScaleTexture watertexture,15,15
EntityTexture water, watertexture
maxbull = 100
Dim bullet(maxbull)
For i=0 To maxbull
bullet(i)=LoadMesh ("bullet.3ds")
EntityColor bullet(i), 100,100,100
EntityType bullet(i), type_bullet
Next
tank=LoadMesh ("btadpole.3ds")
PositionEntity tank,0,-5,8
ScaleEntity tank,0.01,0.01,0.01
EntityColor tank,0,100,0
RotateEntity tank,0,180,0
EntityType tank,type_player
EntityRadius tank,0.5
Collisions type_player,type_sceenery,1,2
While Not KeyDown( 1 )
If KeyHit (57) And reload = 0
PlaySound phaser
PositionEntity bullet(t) ,EntityX(camera,1),EntityY(camera,1),EntityZ(camera,1)
RotateEntity bullet(t),EntityPitch#(camera,1),EntityYaw#(camera,1),EntityRoll#(camera,1)
EntityColor bullet(t),0,0,255
t=t+1
EndIf
For q = 0 To maxbull
MoveEntity bullet(q), 0,-0.02,2
If CountCollisions (bullet(q))
crash=CollisionEntity (bullet(q),1)
HideEntity crash
score#=score#+1
PlaySound explosion
EndIf
Next
bulletcount=100-t
If t=100 Then
reload=1
EndIf
If KeyDown (19) = True Then
t=0
reload=0
EndIf
PositionEntity camera, EntityX (tank),EntityY (tank)+5,EntityZ (tank)+3
If KeyDown( 205 )=True Then TurnEntity tank,0,-1,0
If KeyDown( 203 )=True Then TurnEntity tank,0,1,0
If KeyDown( 208 )=True Then MoveEntity tank,0,0,1
If KeyDown( 200 )=True Then MoveEntity tank,0,0,-1
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
UpdateWorld
RenderWorld
Flip
Wend
End
If any one could help that would be great!!!