Hey all,
I've got a little 3D side project going, and the levels are going to be mostly linear in nature, similar in some ways to the original Crash Bandicoot games, although not necessarily THAT linear.
So, I was wondering, any tips or archived code for using railed camera control? In the Crash games, the camera always stays facing the same direction, but I'd like the camera to be able to turn corners & so on to follow the player... Any thoughts?
I've got a little 3D side project going, and the levels are going to be mostly linear in nature, similar in some ways to the original Crash Bandicoot games, although not necessarily THAT linear.
So, I was wondering, any tips or archived code for using railed camera control? In the Crash games, the camera always stays facing the same direction, but I'd like the camera to be able to turn corners & so on to follow the player... Any thoughts?