Small request for next BMax release

Miscellaneous Forums/General Discussion/Small request for next BMax release

Hi BRL,

Would it be possible to address the small issue described here,

http://www.blitzmax.com/Community/posts.php?topic=82621#932206

and set the proper file associations with the next update of BMax.

Hopefully it`s pretty simple to do.

Thanks,
Jason.

Well... if there's going to be a blitzmax update... let's add...

1) Proper auto icon support.
2) DX9 official drivers. Bug free and working.
3) Single IDE compiles to both max/pc formats.

Threading support. I'm kind of relying on this appearing before I release my game.

Shouldn't take that long - it was already in the SVN version. The new GC had issues though, like creating a massive error log alongside your EXE.

- Fixed OpenAL memory leak.
- Centred Windows by default (or a flag at least)

Centred Windows by default

I did try... but as of the last SVN that we could see, there was no sign of it... so don't hold your breath.

I did try... but as of the last SVN that we could see, there was no sign of it... so don't hold your breath.
That is such an easy fix, too. AND everybody wants it to work that way (the Flag method, I mean).

Please pester the relevant people (if you can!). Its really annoying to have to go through the rigmarole of manually fixing things that no previous update has addressed. Wouldn't be so bad if we only had to do it the once.

Agreed. Most of these are pretty minor things that would make lots of us very happy.

The ability to compile to Mac and PC would also be a nice addition.

BMax is great as is but a few minor tweaks would make it even better.

Jason.

All I ask..
http://www.blitzbasic.com/Community/posts.php?topic=83523

The new GC had issues though, like creating a massive error log alongside your EXE.
Wasn't this fixed in the last SVN release before everything was hacked?

Wasn't this fixed in the last SVN release before everything was hacked?
No. Somebody posted a fix for it which turned the error log off, but really the errors needed to stop happening in the first place.

Gotcha, wasn't sure and can't exactly check anymore :/

@Brucey: Well thanks for trying.

The ability to compile to Mac and PC would also be a nice addition.
Is that even possible? I thought the Mac version depends on XCode which you'd need on your PC somehow to compile a Mac version? But I bet Brucy knows more, and probably also knows if it's possible the other way round too (compile for PC on a Mac). On a related note, an option to compile a Universal Binary would be seriously rad.

I'm beginning to think that some of the things above are not minor things anyway, like DX9 support, Dual IDE etc. (probably even the icon thing is a pain).

Is that even possible? I thought the Mac version depends on XCode which you'd need on your PC somehow to compile a Mac version?


I guess it's unlikely that you'll be able to compile Mac stuff on windows... On the other hand, it does look like there is a MinGW port for the mac:

http://crossgcc.rts-software.org/doku.php?id=mingwformac

So perhaps compiling a windows .EXE on the mac may be in the realm of possibility?

Everything is always technically possible, but since Mark has chosen to rely on freely available tools to assist the compling process, options become more limited. That Mac MinGW tho... is it a MinGW environment for Mac or does it compile Mac binaries on Windows? That could be something.

Looks like a MinGW environment on the Mac.

You'd need a cross platform compiler like REALbasic or FreePascal have them for that sort of magic. The GNU compilers are available -on- every platform, but how much cross-platform are they?

What I like to see...
1 - icon support (for all the platform)
2 - window's centered (optional)
3 - full audio stream support (without using any external mod)

More important:

if SVN is gone forever I'd like to see a FIXED RELEASE like graphics drivers: maybe every three months BRL can release a 'stable' release (eg: BlitzMax 130-032009 means ver.130, released on March 2009: 130-062009 on June and so on...). Same for MaxGUI.

Byez

And also a Framework Assitant like tool to tell us what modules are needed built in to the default IDE would be a most welcome addition and something that probably should have also been in from the start.

Jason.

Not so small now I would think.

The list is not so small agreed but it would just be nice to know if some of these features will ever see the light of day.

Tools like the Framework Assistant, icon support, centering of windows have all been done successfully by other people they just need to be added to the default package.

Maybe Mark will let us know what he decides to do with the full releases too. I`d be more than happy to know that constant updates were planned at a set time even if they are not that often.

If Mark is going to start working on a game in BMax (as stated in his last worklog) surely it will be in his best interest to add these things at some point. It will be of benefit to us all.

Jason.