hi, i have a big problem with my project.
i am doing a racecar game...
when i rotate the track, for the speed turns, my cars bounce every time they touch and edge of my track...
i think this is because the triangles surfaces in the turns, are not constantly, and the car start to bounce becouse the faces are not flat or smooth...
this is a screenshot wireframe of my track
here i turn and rotate to show the problem.

now, i show and example, in yelowlines, the face orientation, in green the car bounce. this happend becouse the left edge has a different angle than the right edge..
here the picture..
i'm using ode for the physics...
does anybody know how can i fix this problem?
thanks and regars..
i am doing a racecar game...
when i rotate the track, for the speed turns, my cars bounce every time they touch and edge of my track...
i think this is because the triangles surfaces in the turns, are not constantly, and the car start to bounce becouse the faces are not flat or smooth...
this is a screenshot wireframe of my track
here i turn and rotate to show the problem.

now, i show and example, in yelowlines, the face orientation, in green the car bounce. this happend becouse the left edge has a different angle than the right edge..
here the picture..
i'm using ode for the physics...
does anybody know how can i fix this problem?
thanks and regars..

