Hi everybody,
Blitz3D lies unused on my harddisk for some years now and it seems to be time to finally use it again. Shortly after buying Blitz3D (only remember some tests, simple lens flare effect and developing a simple space shooter and a single surface particle system, source lost *grrml*) I switched over to Linux, now I'm (partly) back to WindowsXP and thinking of developing a small game which was the reason I bought B3D.
The idea: Developing a small flight simulator with playable, old planes like Spitfire, Hurricane, Bf109 or even older tri-planes, first simple version one-player-only, later on maybe multiplayer with HUD-like chat (anyone remembers AirAttack or Warbirds?).
The game should be playable on older hardware, too (developing on Thinkpad A31p, 2Ghz P4m, 2Gb RAM, ATI FireGL 7800 64Mb RAM).
- Simple terrain, should be usable for great-height view, planes and buildings should cast shadows
- Physics should be unique according to the real world physics (but not perfectly correct, this is a fun project)
- Small airports to take ammunition and fuel
- Clouds (should be usable to 'hide', maybe textured cloud layers), maybe rain,sun/lense flares and daytime changing
Right now I'm searching through various forums for initial ideas, mainly about the terrain system: What kind of terrain is suitable for a project like this, B3D-terrain (tiled for great size/great height view and with towel-shadows for the planes), mesh terrain, or something like the infinite terrain engines I found here in this forums (BITE) which seems to be too much detailed... any help on this question would be greatly appreciated.
Blitz3D lies unused on my harddisk for some years now and it seems to be time to finally use it again. Shortly after buying Blitz3D (only remember some tests, simple lens flare effect and developing a simple space shooter and a single surface particle system, source lost *grrml*) I switched over to Linux, now I'm (partly) back to WindowsXP and thinking of developing a small game which was the reason I bought B3D.
The idea: Developing a small flight simulator with playable, old planes like Spitfire, Hurricane, Bf109 or even older tri-planes, first simple version one-player-only, later on maybe multiplayer with HUD-like chat (anyone remembers AirAttack or Warbirds?).
The game should be playable on older hardware, too (developing on Thinkpad A31p, 2Ghz P4m, 2Gb RAM, ATI FireGL 7800 64Mb RAM).
- Simple terrain, should be usable for great-height view, planes and buildings should cast shadows
- Physics should be unique according to the real world physics (but not perfectly correct, this is a fun project)
- Small airports to take ammunition and fuel
- Clouds (should be usable to 'hide', maybe textured cloud layers), maybe rain,sun/lense flares and daytime changing
Right now I'm searching through various forums for initial ideas, mainly about the terrain system: What kind of terrain is suitable for a project like this, B3D-terrain (tiled for great size/great height view and with towel-shadows for the planes), mesh terrain, or something like the infinite terrain engines I found here in this forums (BITE) which seems to be too much detailed... any help on this question would be greatly appreciated.