I have 2 dynamic objects, one is the camera pivot and other one is a mesh.
When the mesh is not moving, camera collides with it just fine but as soon as the mesh starts to move, the collision check start to fail depending on the rotation the collusion happens.
mesh -> <- camera (if they collide while moving like this it fails)
camera -> -> mesh (while like this one, it' works ok)
I'm using ellipsoid to polygon collisions. How can I fix this issue, do I need a third party library like nuclear glory collision?
When the mesh is not moving, camera collides with it just fine but as soon as the mesh starts to move, the collision check start to fail depending on the rotation the collusion happens.
mesh -> <- camera (if they collide while moving like this it fails)
camera -> -> mesh (while like this one, it' works ok)
I'm using ellipsoid to polygon collisions. How can I fix this issue, do I need a third party library like nuclear glory collision?