can someone check out this updatechasecam function and tell me how to make it NOT get impeded by objects?
; chasecam functionality Function UpdateChaseCam( c.chasecam ) If KeyDown(200) TranslateEntity c\heading,0,-3,0 Else If KeyDown(208) TranslateEntity c\heading,0,+3,0 EndIf dx#=EntityX(c\target,True)-EntityX(c\camera,True) dy#=EntityY(c\target,True)-EntityY(c\camera,True) dz#=EntityZ(c\target,True)-EntityZ(c\camera,True) TranslateEntity c\camera,dx*.1,dy*.1,dz*.1 PointEntity c\camera,c\heading PositionEntity c\target,0,0,0 ResetEntity c\target PositionEntity c\target,0,3,-10 End Function Function CreateChaseCam.ChaseCam( entity ) c.ChaseCam=New ChaseCam c\entity=entity c\camera=CreateCamera() c\target=CreatePivot( entity ) PositionEntity c\target,0,3,-10 EntityType c\target,TYPE_TARGET c\heading=CreatePivot( entity ) PositionEntity c\heading,0,0,20 CameraRange c\camera, 0.05, 1000 Return c End Function