in a game, whats the easier way to code an avatar (character) picking up a weapon and it attaching itself to his arm...foot etc..
like clothing, weapons, etc
To physically attach the weapon, and assuming your using a boned character, and also assuming it's 3d, you can use EntityParent to parent the weapon to a bone on the character and it will follow that bones motion.
hmmm how do you access the bones in a mesh?
chris
FindChild or GetChild. Depending on whether you know the names of the bones or not.