Am I right in thinking, that through grabbing the backbuffer there is no way to write a Texture with alpha values <>255 ?
If so, are there any chances, that in a future version of miniB3D a command like "PixmapToTex()" or similar is added to write arbitrarily alpha values to a Texture ? In my opinion, this would be an important and useful feature for creating Textures on the fly during runtime.
If so, are there any chances, that in a future version of miniB3D a command like "PixmapToTex()" or similar is added to write arbitrarily alpha values to a Texture ? In my opinion, this would be an important and useful feature for creating Textures on the fly during runtime.