Are there any libs that will allow me to use a (wired) 360 controller and use the rumble features (and of course all buttons and sticks?)
360 Controller with rumble?
BlitzMax Forums/BlitzMax Programming/360 Controller with rumble? Can't you use Pub.FreeJoy?
I don't see support for rumble in there though. I'm still waiting for my wired 360 controller to come in so I intend to look at somewhere next week.
I don't see support for rumble in there though. I'm still waiting for my wired 360 controller to come in so I intend to look at somewhere next week.
I have a lib for Blitz3D. Maybe it could be adapted to Max, but I dont have Max (yet, hopefully soon) to do it myself. Note that it's Windows only (and XP/Vista - dont know about Win7), wont work on Linux or Mac
As HTBAA said.
is what I used for finding the codes of which keys do what (just press them with that code with controller hooked into usb). Unfortunately I seem to have misplaced the codes for the buttons themselves.
Not sure about rumble either.
Graphics 400,400 Local I:Int = 0 While Not KeyHit(KEY_ESCAPE) Local E:Int = 0 For i = 1 To 32 If JoyDown(i) Then e = 1 Notify i End If Next If e = 0 Then For i = 1 To 1000 If JoyDown(i) Then Notify i End If Next End If Wend
is what I used for finding the codes of which keys do what (just press them with that code with controller hooked into usb). Unfortunately I seem to have misplaced the codes for the buttons themselves.
Not sure about rumble either.
XBox360 controller PUB.FreeJoy Button codes: Button A=0 Button B=1 button X=2 Button Y=3 Button LB=4 Button RB=5 Button Back=6 Button Start=7 Button left stick=8 Button right stick=9 Analogue: Left stick=JoyX/JoyY Right stick=JoyU/JoyR Left trigger/Right trigger=JoyZ *Left trigger is positive and right trigger is negitive D pad=JoyHat Unavailabe: No Big-X button or rumble
' testjoy.bmx Import Pub.FreeJoy Strict If Not JoyCount() RuntimeError "No joystick found!" Graphics 640,480 Function drawprop(n$,p#,y) Local w DrawText n$,0,y w=Abs(p)*256 If p<0 DrawRect 320-w,y,w,16 Else DrawRect 320,y,w,16 EndIf End Function Local t=0 While Not KeyHit(KEY_ESCAPE) Cls SetColor 255,255,255 Local n=JoyCount() DrawText "joycount="+n,0,0 DrawText "JoyName(0)="+JoyName(0),0,20 DrawText "JoyButtonCaps(0)="+Bin$(JoyButtonCaps(0)),0,40 DrawText "JoyAxisCaps(0)="+Bin$(JoyAxisCaps(0)),0,60 For Local i=0 To 31 SetColor 255,255,255 If JoyDown(i) SetColor 255,0,0 DrawOval i*16,80,14,14 Next SetColor 255,255,0 drawprop "JoyX=",JoyX(0),100 drawprop "JoyY:",JoyY(0),120 drawprop "JoyZ:",JoyZ(0),140 drawprop "JoyR:",JoyR(0),160 drawprop "JoyU:",JoyU(0),180 drawprop "JoyV:",JoyV(0),200 drawprop "JoyHat:",JoyHat(0),220 drawprop "JoyWheel:",JoyWheel(0),240 DrawRect 0,280,t,10 t=(t+1)&511 Flip Wend End
Cool, thank you! Saves me some work to find it out when I get my controller.
Maybe there's some free public library that enables rumble support?
Maybe there's some free public library that enables rumble support?
Try this for basic rumble support. Just copy and paste everything above the demo code into your own program, and call the functions listed at the top. (I haven't made this Strict-friendly, so you'll have to tweak it if your own code is Strict/SuperStrict.)
Try changing the controller port number if it doesn't work for you.
Try changing the controller port number if it doesn't work for you.
' ----------------------------------------------------------------------------- ' Xbox 360 controller vibration - demo at bottom of code! ' ----------------------------------------------------------------------------- ' Public domain! ' ----------------------------------------------------------------------------- ' Available functions... ' ----------------------------------------------------------------------------- ' InitXInput () ' You must call this before any of the other functions! You should also ' check the returned result. If 0, the other functions should not be called ' or your app will die. This usually means the DLL isn't installed and you ' should reinstall the Xbox 360 controller drivers. ' Rumble (port, rumble_left, rumble_right) ' Pass port number (0-3) and vibration values from 0-65535. The left motor ' handles low-frequency vibration and the right motor handles high- ' frequency vibration. ' DisableRumble () ' Call this before exiting your program, to make sure all vibration is ' disabled, or when your app is suspended. ' On XInput version 1.0, this just stops all vibrations. On newer versions, ' the controller outputs no vibration in response to Vibration () calls, and ' also returns neutral values for buttons, sticks, etc. ' EnableRumble (state) ' This can be used to re-enable controller input/output, including vibrations. ' Call this when your program is reactivated after having been suspended. ' Vibration is enabled by default. ' NOTE: This is not available in the first release of XInput, so will simply be ' ignored if called against version 1.0. ' ----------------------------------------------------------------------------- ' Support functions. Most of this just checks carefully for the right DLL! ' ----------------------------------------------------------------------------- Function GetSystemFolder$ () ?Win32 ' Windows only! ' Function ArrayFromString:Byte [] (source$) ' Local newarray:Byte [Len (source$)] ' MemCopy (newarray, source.ToCString (), Len (source$)) ' Return newarray ' End Function Function StringFromArray$ (source:Byte []) Return String.FromCString (source) End Function Local GetSystemDirectory_ (location:Byte Ptr, pathsize) "win32" kernel32 = LoadLibraryA ("kernel32.dll") Local patharray:Byte [260] If kernel32 GetSystemDirectory_ = GetProcAddress (kernel32, "GetSystemDirectoryA") GetSystemDirectory_ (patharray, 260) EndIf Return StringFromArray (patharray) ? End Function ' ----------------------------------------------------------------------------- ' Find most recent XInput DLL... ' ----------------------------------------------------------------------------- Function GetXInputDLL$ () x$ = "xinput9_1_0.dll" If FileType (GetSystemFolder () + "" + x$) = 0 x$ = "" ' Old DLL Not found... EndIf dir = ReadDir (GetSystemFolder ()) If dir Repeat f$ = Lower (NextFile (dir)) If f$.StartsWith ("xinput") And f$.EndsWith (".dll") ' Should probably check Mid values are 0-9 here... version = Int (Mid (f$, 7, 1) + Mid (f$, 9, 1)) ' Result is 10 for 1.0, 11 for 1.1, 12 for 1.2, etc... If version = 91 ' Likely to be 1.0 -- see below! ' Non-public versions might return 9, 8, etc for 0.9, 0.8, etc, ' but 91 is the earliest public version! Exercise for the reader... If Mid (f$, 11, 1) = "0" version = 10 ' Ha! Stupid old "xinput9_1_0.dll" found -- really version 1.0 EndIf EndIf If version > hiversion hiversion = version xinput$ = f$ EndIf EndIf Until f$ = "" CloseDir dir EndIf Return xinput$ End Function ' ----------------------------------------------------------------------------- ' XInput function pointers... ' ----------------------------------------------------------------------------- ' For more information: ' <a href="http://msdn.microsoft.com/en-us/library/bb173048(VS.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/bb173048(VS.85).aspx</a> Global XInput_SetState (port, hilo:Byte Ptr) "win32" Global XInput_Enable (enable) "win32" ' ----------------------------------------------------------------------------- ' Wrapper functions... ' ----------------------------------------------------------------------------- Global XInput10 = 0 Function InitXInput () x$ = GetXInputDLL () xinput = LoadLibraryA (x$) If xinput XInput_SetState = GetProcAddress (xinput, "XInputSetState") XInput_Enable = GetProcAddress (xinput, "XInputEnable") ok = True If XInput_Enable = Null If x$ = "xinput9_1_0.dll" ' Not in 1.0. Can continue but EnableController won't do anything... XInput10 = True ' Can check this from other parts of the program if necessary... Print "" Print "XInputEnable not available in XInput 1.0 -- update Xbox controller driver!~nContinuing, but EnableController will have no effect..." Else ok = False ' Not found at all! EndIf EndIf If XInput_SetState = Null ok = False EndIf Else ok = False EndIf If ok Return xinput End Function ' Vibration continues until next Rumble call! Function Rumble (port, rumble_left:Short, rumble_right:Short) ' From <a href="http://msdn.microsoft.com/en-us/library/bb174835(VS.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/bb174835(VS.85).aspx</a> : ' "The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor." ' "The two motors are not the same, and they create different vibration effects." ' Combine two shorts into an integer... freqs = (rumble_right Shl 16) | rumble_left XInput_SetState (port, Varptr freqs) End Function ' Call DisableRumble before exiting program, or when app is suspended, to stop all vibrations. ' NOTE! This also affects return results for controller inputs! Makes everything return ' as 'neutral', ie. no buttons pressed, no stick movement, etc, regardless of what ' the player may be doing with the controller. (Doesn't apply to XInput 1.0.) Function DisableRumble () ' The For loop below is intended to stop the vibrations for XInput 1.0, but although ' XInput_Enable (0) stops vibration for later versions under normal usage, it appears to ' have no effect if the controller is still vibrating after a program has terminated ' abnormally, hence I'm calling this regardless... For port = 0 To 3 Rumble (port, 0, 0) Next ' For later versions, to disable ALL controller input/output... If Not XInput10 XInput_Enable (0) EndIf End Function ' Call this to re-enable vibration effects, input values, etc, if you have called ' DisableRumble while your app is suspended. ' NOTE! This also affects return results for controller inputs! Makes everything return ' as 'neutral', ie. no buttons pressed, no stick movement, etc, regardless of what ' the player may be doing with the controller. (Doesn't apply to XInput 1.0.) ' M$ recommend using this when the program is suspended (eg. Alt-Tab, etc)... Function EnableRumble () If Not XInput10 ' Only available if XInput version > 1.0! XInput_Enable (1) EndIf End Function ' ----------------------------------------------------------------------------- ' D E M O . . . ' ----------------------------------------------------------------------------- ' Change port to 1, 2 or 3 if this doesn't work for you! port = 0 ' Always check result of InitXInput! Exit if 0 -- usually means DLL not found. x = InitXInput () ' Uncomment next line if rumble continues when program is terminated early! Always ' call StopControllers before ending program in normal usage! 'DisableRumble (); End If x = 0 Notify "Failed to initiate XInput!~n~nCheck XInput DLL is installed and up to date." End EndIf ' Uncomment next line for Rumble to have no effect... Print "" Print "Xbox 360 controller rumble test..." Print "" Print "Low frequency motor (left)!" Rumble (port, 25000, 0) Delay (2000) Print "High frequency motor (right)!" Rumble (port, 0, 25000) Delay (2000) Print "Both motors!" Rumble (port, 25000, 25000) Delay (2000) Print "Low frequency upwards, high frequency downwards!" For v = 0 To 65535 Step 100 Rumble (port, v, 65535 - v) Delay 1 Next DisableRumble () ' Stop input/output, just to make sure... End
Here's the FreeJoy demo with rumble added to the analog sticks. Try holding both sticks all the way back and then move one or the other up and down to feel the low and high frequency motors in action.
' testjoy.bmx [hacked] Import Pub.FreeJoy ' ----------------------------------------------------------------------------- ' Support functions. Most of this just checks carefully for the right DLL! ' ----------------------------------------------------------------------------- Function GetSystemFolder$ () ?Win32 ' Windows only! ' Function ArrayFromString:Byte [] (source$) ' Local newarray:Byte [Len (source$)] ' MemCopy (newarray, source.ToCString (), Len (source$)) ' Return newarray ' End Function Function StringFromArray$ (source:Byte []) Return String.FromCString (source) End Function Local GetSystemDirectory_ (location:Byte Ptr, pathsize) "win32" kernel32 = LoadLibraryA ("kernel32.dll") Local patharray:Byte [260] If kernel32 GetSystemDirectory_ = GetProcAddress (kernel32, "GetSystemDirectoryA") GetSystemDirectory_ (patharray, 260) EndIf Return StringFromArray (patharray) ? End Function ' ----------------------------------------------------------------------------- ' Find most recent XInput DLL... ' ----------------------------------------------------------------------------- Function GetXInputDLL$ () x$ = "xinput9_1_0.dll" If FileType (GetSystemFolder () + "" + x$) = 0 x$ = "" ' Old DLL Not found... EndIf dir = ReadDir (GetSystemFolder ()) If dir Repeat f$ = Lower (NextFile (dir)) If f$.StartsWith ("xinput") And f$.EndsWith (".dll") ' Should probably check Mid values are 0-9 here... version = Int (Mid (f$, 7, 1) + Mid (f$, 9, 1)) ' Result is 10 for 1.0, 11 for 1.1, 12 for 1.2, etc... If version = 91 ' Likely to be 1.0 -- see below! ' Non-public versions might return 9, 8, etc for 0.9, 0.8, etc, ' but 91 is the earliest public version! Exercise for the reader... If Mid (f$, 11, 1) = "0" version = 10 ' Ha! Stupid old "xinput9_1_0.dll" found -- really version 1.0 EndIf EndIf If version > hiversion hiversion = version xinput$ = f$ EndIf EndIf Until f$ = "" CloseDir dir EndIf Return xinput$ End Function ' ----------------------------------------------------------------------------- ' XInput function pointers... ' ----------------------------------------------------------------------------- ' For more information: ' <a href="http://msdn.microsoft.com/en-us/library/bb173048(VS.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/bb173048(VS.85).aspx</a> Global XInput_SetState (port, hilo:Byte Ptr) "win32" Global XInput_Enable (enable) "win32" ' ----------------------------------------------------------------------------- ' Wrapper functions... ' ----------------------------------------------------------------------------- Global XInput10 = 0 Function InitXInput () x$ = GetXInputDLL () xinput = LoadLibraryA (x$) If xinput XInput_SetState = GetProcAddress (xinput, "XInputSetState") XInput_Enable = GetProcAddress (xinput, "XInputEnable") ok = True If XInput_Enable = Null If x$ = "xinput9_1_0.dll" ' Not in 1.0. Can continue but EnableController won't do anything... XInput10 = True ' Can check this from other parts of the program if necessary... Print "" Print "XInputEnable not available in XInput 1.0 -- update Xbox controller driver!~nContinuing, but EnableController will have no effect..." Else ok = False ' Not found at all! EndIf EndIf If XInput_SetState = Null ok = False EndIf Else ok = False EndIf If ok Return xinput End Function ' Vibration continues until next Rumble call! Function Rumble (port, rumble_left:Short, rumble_right:Short) ' From <a href="http://msdn.microsoft.com/en-us/library/bb174835(VS.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/bb174835(VS.85).aspx</a> : ' "The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor." ' "The two motors are not the same, and they create different vibration effects." ' Combine two shorts into an integer... freqs = (rumble_right Shl 16) | rumble_left XInput_SetState (port, Varptr freqs) End Function ' Call DisableRumble before exiting program, or when app is suspended, to stop all vibrations. ' NOTE! This also affects return results for controller inputs! Makes everything return ' as 'neutral', ie. no buttons pressed, no stick movement, etc, regardless of what ' the player may be doing with the controller. (Doesn't apply to XInput 1.0.) Function DisableRumble () ' The For loop below is intended to stop the vibrations for XInput 1.0, but although ' XInput_Enable (0) stops vibration for later versions under normal usage, it appears to ' have no effect if the controller is still vibrating after a program has terminated ' abnormally, hence I'm calling this regardless... For port = 0 To 3 Rumble (port, 0, 0) Next ' For later versions, to disable ALL controller input/output... If Not XInput10 XInput_Enable (0) EndIf End Function ' Call this to re-enable vibration effects, input values, etc, if you have called ' DisableRumble while your app is suspended. ' NOTE! This also affects return results for controller inputs! Makes everything return ' as 'neutral', ie. no buttons pressed, no stick movement, etc, regardless of what ' the player may be doing with the controller. (Doesn't apply to XInput 1.0.) ' M$ recommend using this when the program is suspended (eg. Alt-Tab, etc)... Function EnableRumble () If Not XInput10 ' Only available if XInput version > 1.0! XInput_Enable (1) EndIf End Function If Not JoyCount() RuntimeError "No joystick found!" If InitXInput () = 0 RuntimeError "Install Xbox controller driver!" Graphics 640,480 Function drawprop(n$,p#,y) Local w DrawText n$,0,y w=Abs(p)*256 If p<0 DrawRect 320-w,y,w,16 Else DrawRect 320,y,w,16 EndIf End Function Local t=0 While Not KeyHit(KEY_ESCAPE) Cls SetColor 255,255,255 Local n=JoyCount() DrawText "joycount="+n,0,0 DrawText "JoyName(0)="+JoyName(0),0,20 DrawText "JoyButtonCaps(0)="+Bin$(JoyButtonCaps(0)),0,40 DrawText "JoyAxisCaps(0)="+Bin$(JoyAxisCaps(0)),0,60 For Local i=0 To 31 SetColor 255,255,255 If JoyDown(i) SetColor 255,0,0 DrawOval i*16,80,14,14 Next SetColor 255,255,0 drawprop "JoyX=",JoyX(0),100 drawprop "JoyY:",JoyY(0),120 freqlo# = 65535.0 * JoyY (0) ' 0.0 - 2.0 (1.0 = centered) freqlo = 65535.0 - (freqlo + 65535.0) / 2.0 DrawText freqlo, 0, 400 drawprop "JoyZ:",JoyZ(0),140 drawprop "JoyR:",JoyR(0),160 freqhi# = 65535.0 * JoyR (0) ' 0.0 - 2.0 (1.0 = centered) freqhi = 65535.0 - (freqhi + 65535.0) / 2.0 DrawText freqhi, 0, 420 drawprop "JoyU:",JoyU(0),180 drawprop "JoyV:",JoyV(0),200 drawprop "JoyHat:",JoyHat(0),220 drawprop "JoyWheel:",JoyWheel(0),240 DrawRect 0,280,t,10 t=(t+1)&511 Rumble port, freqlo, freqhi Flip Wend End
Oh this is extremely cool, thanks! My controller is still being shipped from Hong-Kong though.
Just tested this, it works great. Thanks!
Hello.
What do you think you're doing, saying "Thanks!" - my God! It sounds as if you're grateful :o)
Goodbye.
What do you think you're doing, saying "Thanks!" - my God! It sounds as if you're grateful :o)
Goodbye.
And your problem is... what? I just thank the guy for taking the time to figure out, which saves me time. Nobody gets harmed when someone gets thanked for his or her work.
He was joking (dry sense of humour, but whatever).
Anyways, awesome rumble effect though - thanks for sharing this :)
Anyways, awesome rumble effect though - thanks for sharing this :)
In that case don't mind me...