I haven't had this BlitzMax sample for Blitz3D SDK function correctly for as long as I can remember. When I run the BlitzMax + Blitz3D SDK version, I get the same as the Blitz3D version minus the actual grass -- all I get is a green blobby texture on the ground.
Have I missed something or is there something wrong somewhere? No big deal, was just curious.
Have I missed something or is there something wrong somewhere? No big deal, was just curious.