Currently my tilemap renders like this (no special doings to draw to the full size of the screen).
Map data is in rows of columns, when rendering the screen positions are calculated for isometric.
What would be the best/fastest way to determine where to start and end drawing so that the whole screen is filled with tiles?
Map data is in rows of columns, when rendering the screen positions are calculated for isometric.
What would be the best/fastest way to determine where to start and end drawing so that the whole screen is filled with tiles?