Max3D - heres a different physics lib to use...

Miscellaneous Forums/General Discussion/Max3D - heres a different physics lib to use...

What about this lib as the physics engine for max3D?

http://www.bulletphysics.com

Naw, Newton is what it should be using.

hmmm can bullet work with b3d as well?

I'm currently working on adding commands to the physic part and also i'm integrating Newton 2.0 at the moment. This will include full multithread support for newton.

I might have asked this already but does Newton2 support softbodies as well?

PhysX is the only chance for some hardware acceleration, its my lib of choice.

PhysX is not the only chance for HW Physics. A Newton CUDA Pipeline is in the works. Newton is much more stable than every other engine i tried. Well it currently lacks of some features like softbodies, but it will come in the future.

Bullet has working CUDA code as well (although it may just be beta), quite impressive too by the look of it.

PhysX has some very advanced features(softbodies too ;)), its hardware(GPU/PPU) accelerated, available for all PC O.S./Mac/Consoles/iPhone etc... and its API is quite easy to use...

Bullet has some nice features, as has Newton, its all a matter of what features are most important to you personally IMHO.