Help me!.
Error animation. Animation not found.
Export: B3DPipeline v0.8 with OFF all B3DExtensions.
BlitzMax+minib3d: error.
Blitz3D: work.
*.B3D:
http://www.metsys.fatal.ru/TrashBin/cube.b3d
Blitzmax code:
Blitz3D code:
Maybe "Scene Root" enabled, or structure of B3dPipeline B3d is different from other?
Another bugs:
Global-Local Rotate does not work like in Blitz3D.
CountChildren error. Real CountChildren = CountChildren+1. Check im my "cube.b3d"
Trion.
Error animation. Animation not found.
Export: B3DPipeline v0.8 with OFF all B3DExtensions.
BlitzMax+minib3d: error.
Blitz3D: work.
*.B3D:
http://www.metsys.fatal.ru/TrashBin/cube.b3d
Blitzmax code:
Import sidesign.minib3d Graphics3D 800,600,0,2 camera=CreateCamera() MoveEntity camera,0,0,-10 test=LoadAnimMesh("cube.b3d") ScaleEntity test,0.1,0.1,0.1 PointEntity camera,test Animate test,1,1 While Not KeyHit(key_escape) UpdateWorld RenderWorld Flip Wend
Blitz3D code:
Graphics3D 800,600,0,2 camera=CreateCamera() MoveEntity camera,0,0,-10 test=LoadAnimMesh("cube.b3d") ScaleEntity test,0.1,0.1,0.1 PointEntity camera,test SetBuffer BackBuffer() Animate test,1,1 While Not KeyHit(1) UpdateWorld RenderWorld Flip Wend
Maybe "Scene Root" enabled, or structure of B3dPipeline B3d is different from other?
Another bugs:
Global-Local Rotate does not work like in Blitz3D.
CountChildren error. Real CountChildren = CountChildren+1. Check im my "cube.b3d"
Trion.