OOPS! Totally wrong forum, sorry. Mods please move to BlitzMax Programming forum. Thanks.
Anyone ever found that some wav files don't load into BlitzMax via LoadSound? I often get wav files from Somatone (they make BFG sounds) and other sources which will not load (they are 44KHz 16 bit stereo and other formats too). Yet if I load the sound into Audacity and save it out in the same format it works fine! (saving again in Creative Wave Studio doesn't fix the problem for some reason).
There must be some kind of special header in the ones that don't work. Has anyone noticed this before or got any workarounds (or is a BRL fix in the pipeline) as it's a tad frustrating? Thanks!
Anyone ever found that some wav files don't load into BlitzMax via LoadSound? I often get wav files from Somatone (they make BFG sounds) and other sources which will not load (they are 44KHz 16 bit stereo and other formats too). Yet if I load the sound into Audacity and save it out in the same format it works fine! (saving again in Creative Wave Studio doesn't fix the problem for some reason).
There must be some kind of special header in the ones that don't work. Has anyone noticed this before or got any workarounds (or is a BRL fix in the pipeline) as it's a tad frustrating? Thanks!