New Updates
Miscellaneous Forums/General Discussion/New Updates So it's just a bug fix? Seems it is, but good to have an update none the less.
Damn, foiled again!
I guess that dispells everyone's expectations for the "inevitable" Blitz3D 2.0 :P
I guess that dispells everyone's expectations for the "inevitable" Blitz3D 2.0 :P
Yay B+ updates!
I completely missed this, thanks GaryV.
And thanks to Mark too ;)
I completely missed this, thanks GaryV.
And thanks to Mark too ;)
WOOOOOOOOOOOOOOOO UPDATES YUM YUM!! I wonder what's new :D
thanks GaryV, I've been a bit tardy with my updates, just updated my Ultimate Unwrap from 2.28 to 2.48, now onto moving my B3D on from 1.98 to the latest and greatest....
Thanks Mark.
Thanks Mark.
Hopefully this means a new BlitzMax update soon!? I hear the repos has some nice improvements.. but is not using threading with the threading GC a log of a slow down?
but is not using threading with the threading GC a log of a slow down?
Yes, it's slower... But if you're not using threading, why using the threading GC?
You have a choice in the IDE on which one to use.
I hope the threading stuff is all fixed up and finalised.
Is the threading really that cool then apart from smooth loading anims?
Is the threading really that cool then apart from smooth loading anims?
It definitely has its uses -- here's two more:
If you have an application that needs to do a LOT of calculations, you can spin off the work into multiple threads and make use of additional CPU cores. Perhaps not very useful for games, but those aren't all you can do with BlitzMax.
Another big one: You can spin off network communications into a seperate thread, for network play in games. That way a flakey internet connection won't affect your main loop, and won't cause hiccups and such while you are waiting to receive network data.
Latest svn version of Max has a better and faster GC for threaded mode, that does not produce the famous log file. While, the regular GC is still a bit faster, the threaded one handles cyclic dependencies, and it is fast enought. If your game is done with proper alphatiming, you will not notice the diference (at last that's what I've found).