For my new game I need lots of effects and after getting tired of creating it in code, I decided to create a visual particle effects editor. Yes, there are loads out there, but I want to use my own engine and build up a library of effects. I've been delving into wxMAX, and this is what I came up with:

Basically, the workflow is:
1. add image(s)
2. create particle, add image to that, set behaviour
3. create spawner, add particle to that, set behaviour
4. create emitter, add spawner(s) to that, set behaviour
5. see it run in the editor
6. add emitters to a project, export .csv config file
7. import .csv in game engine, see it run in-game (not included)
The cool thing about is is that I am able to build up a library of effects, which can be re-used or combined into new effects.
You can download a BETA version of the editor from here: http://members.home.nl/wdw/files/ParticlesMAX01.zip
Extract it with folders intact. Maybe you can break the editor (perfectly possible) or maybe you can make a suggestion on how to make it better. I'm planning to add:
1. emitter appearance (show something at origin point)
2. spawner appearance ^^
3. more spawn styles
4. more particle images
It's BETA, so some things don't work. For instance, only Oval spawners can run for now...
Quick hints:
Ctrl-A to spawn you current selection into the engine
Ctrl-Q to clear the engine

Basically, the workflow is:
1. add image(s)
2. create particle, add image to that, set behaviour
3. create spawner, add particle to that, set behaviour
4. create emitter, add spawner(s) to that, set behaviour
5. see it run in the editor
6. add emitters to a project, export .csv config file
7. import .csv in game engine, see it run in-game (not included)
The cool thing about is is that I am able to build up a library of effects, which can be re-used or combined into new effects.
You can download a BETA version of the editor from here: http://members.home.nl/wdw/files/ParticlesMAX01.zip
Extract it with folders intact. Maybe you can break the editor (perfectly possible) or maybe you can make a suggestion on how to make it better. I'm planning to add:
1. emitter appearance (show something at origin point)
2. spawner appearance ^^
3. more spawn styles
4. more particle images
It's BETA, so some things don't work. For instance, only Oval spawners can run for now...
Quick hints:
Ctrl-A to spawn you current selection into the engine
Ctrl-Q to clear the engine