More T**DataType types missing returns
BlitzMax Forums/BlitzMax Bug Reports/More T**DataType types missing returns Hmm....
This perhaps indicates the TDataType stuff isn't being used.
Any objections to it being removed - it was never quite 'finished' and has been superceded to a large degree by reflection.
This perhaps indicates the TDataType stuff isn't being used.
Any objections to it being removed - it was never quite 'finished' and has been superceded to a large degree by reflection.
I use it. My tilemap engine has tile textures (and tile sets), when serialized it saves the texture's pixmap (for a tileset, all pixmaps nicely into one file).
If it were taken out.. I'd have to manually write methods/functions to save them (which, since I'm only using the TPixmap data type, isn't really that big of a deal).
I couldn't care!
If it were taken out.. I'd have to manually write methods/functions to save them (which, since I'm only using the TPixmap data type, isn't really that big of a deal).
I couldn't care!