Getting stick for using blitz3D

Miscellaneous Forums/General Discussion/Getting stick for using blitz3D

I'm getting a growing number of messages from my youtube series of videos on blitz3D, telling me to dump blitz3D in favour of something newer. I was going to extend the series to include 3D tutorials using b3d's native 3D engine but am thinking maybe it maybe better to move the tuorials onto using blitzmax instead. However this would hurt my exisitng following of B3D users, what to do???? Anyone want to record some blitzMax videos?

Why are people who think you should use something "newer" watching youtube videos of Blitz3D anyway?

do both!

Stick with Blitz3d if your happy with it then sod anyone else, there are loads of BlitzMax things out there.

They're arent' many on youtube. I've produced a series of videos starting from scratch with blitz3D showing how to write a space invaders clone in ten lessons, then some individual coding videos showing simple particle effects, gravity, etc.. and am now doing some videos on building a platform game engine. There's nothing really like this for BlitzMax, I have thought about doing both, like literally copying the space invaders series and doing it for blitzmax instead, then do 3D videos for both blitz3D and Max3D and only do different things when the engines diverge on certain features.

People don't seem to like having to pay for blitz though, but I put this down to them being mooching youtube viewers who are too cheap to pay out quality software, but maybe I'll do a C++ with allegro series later on for them.

I agree with EdzUp and dont listen to other people who keep giving you some stick as if you are happy with Blitz 3D then so be it :) Would be nice to have BlitzMAX Video tutorial on youtube.

Any chance you could add some tutorials on different timing methods for your 2D games? I`m sure that I`m not the only one who would find that topic helpful.

Your other vids are great BTW. I`d stick with B3D despite what anyone else has to say. If it gets the job done well then what is the problem? There has been a huge amount of great work from this community using Blitz products when you compare it to other game makers sites so the products speak for themselves.

Jason.

stick to whats best for you
if someone wants to watch a C++ youtube let them find it and not have you do the leg work when you could have a niche all to yourself :)

do you have a website with the tubes embeded or code ready typed etc. or is it all just videos?
and if yes i guess you pimp that at the end of each video and in the description

Do what is right for you, unless you are inconvenienced personalty or professionally by B3D stick with that.

There are a ton of fan boys that come with every engine, the less mature ones will go around posting nonsense regardless what you make video's of. I believe you can delete posts that are worthless. Chances are they won't be coming back anyway.

We had some posts from a disgruntled blitzer flaming our product as vapourware because we we weren't releasing it quick enough for their convenience. Just one of those things that happens on social networking sites.

Blitz3D is a great programming language, however sadly it (and BlitzMax too) won't look that good on your resume/CV. Of course, the reason is only ignorance, because an OpenGL library would look pretty identical whether it is programmed in C++ or BlitzMax, just using a slightly different syntax.

Ignore them. You don't work for them. Your doing a service to people with this. You wouldn't tell a charity worker to do something else, because you think it's better (for you)

Most of the people watching these tutorial videos are probably game making beginners, so Blitz3D is probably the perfect choice for them to begin experimenting with game making.

If you switch to a different language, then you'll undoubtedly get people saying you should use a different language than that, too. The grass is always going to be greener on the other side of the fence.

From what I've seen of Youtube, it follows the very same path of too much else on the net:

Inconstructive, Prejudicial, Unjustified and poorly defined extremist criticism for little other purpose than possibly a venting space for more personal and irrelevant frustrations.

If any of the criticism you mentioned is sincere, has memrit or value, and has been well considered, then take it as such, but otherwise, I'd just ignore it.
Thick skin is default survival gear for the wild world web :)

Words of Wisdom from Ross C and Bill Stanbrook:

Ignore them. You don't work for them. Your doing a service to people with this. You wouldn't tell a charity worker to do something else, because you think it's better (for you)



If you switch to a different language, then you'll undoubtedly get people saying you should use a different language than that, too. The grass is always going to be greener on the other side of the fence.



Don't listen to anyone on youtube, they're all just so abusive. I think they are second fiddle only to imdb.com forum users for that.

Maybe it's a sign that you've done enough for newbies.

youtubers moan cos they've got nothing better to do. People who watch it like a tv set are worse than (adults) who watch pop idol, top model, extreme home -cry- over, the batchelor and other reality horrors.

i dont bother reading comments on you tube
if i do its only a quick glance whilst scrolling down the also related section

most end up being
lolz

that was funny

oh man i p**sed myself

"points of view" it aint

Tell 'em to piss off, they don't get to decide what you do for fun in your spare time, unless they're cops and it involves sheep.

Well, as a blitz3d noob, I certainly appreciate the work you've put into your youtube videos. I haven't had a chance to properly follow along yet, but I've got 'em bookmarked for when I have some free time. I have casually played a few of them in the background, and I think there is a lot of helpful stuff for me there. So thanks! I do hope you'll stick with b3d tutorials for a bit, or at least come back to it at some point.

What Noel said.

I follow the Andy_mc video's on YouTube and check every week for a possible update. I use BlitzMax myself but i find Andy's video's easily translated. I have yet to find a descent BlitzMax tutorial making an actual game. Most of the available stuff is about a graphics effect or the global 'how to be a developer'. Also, most available info comes from BlitzMax programmers that seem to be busy making tools for other Blitzmax programmers instead of actual games. The programmers that actually make games don't really throw tutorials or sourcecode on the net. I understand it, the actual gameprogrammers want to make some money of their games but for me its just a hobby. Getting some free time on my hands is hard enough, i like the whole 'lets make a game together' approach.
Andy is the only one i found that really helps you make a game.

So Andy, whatever you deside to do (Max or 3D) i'm just happy you're making these tutorials and if you ever decide to write a blitzmax gameprogramming book THIS is my preorder.