Oh well, oh why...
Okay, although i definately don't have a lot of spare time and life is hard enough, whenever there is a little bit left and i'm in the mood i'm enjoying firing up BlitzMax and playing around with max3d, running into the next glitch, admire bugs, thinking about all the missing features and so on.
I also made a few tests with setting up specific scenes in max3d and Unity to compare how much faster you get things done in Unity. I already own several 3d engines which i use for my work so i'm pretty much aware of what max3d is and what it is not (yet). But still max3d plays a certain string inside me and i like it. It's charm comes from the way you code, the licence and dunno maybe a certain magic ingredient Mark isn't aware of as well.
Anyway my wish would be that Mark is more communicating with the community, as always, and that this turns into a great all purpose 3d engine, maybe not as featurerich as other engines but complete enough so that it can be used reasonable. I haven't had this much fun using BlitzMax since years.
So, hurray! :O)
What i wonder is how this will pay off for him. Are the development costs more covered by additional sales on BlitzMax, a steady flow from BRL product sales or mainly by the game he's intending to develop as well?
Okay, although i definately don't have a lot of spare time and life is hard enough, whenever there is a little bit left and i'm in the mood i'm enjoying firing up BlitzMax and playing around with max3d, running into the next glitch, admire bugs, thinking about all the missing features and so on.
I also made a few tests with setting up specific scenes in max3d and Unity to compare how much faster you get things done in Unity. I already own several 3d engines which i use for my work so i'm pretty much aware of what max3d is and what it is not (yet). But still max3d plays a certain string inside me and i like it. It's charm comes from the way you code, the licence and dunno maybe a certain magic ingredient Mark isn't aware of as well.
Anyway my wish would be that Mark is more communicating with the community, as always, and that this turns into a great all purpose 3d engine, maybe not as featurerich as other engines but complete enough so that it can be used reasonable. I haven't had this much fun using BlitzMax since years.
So, hurray! :O)
What i wonder is how this will pay off for him. Are the development costs more covered by additional sales on BlitzMax, a steady flow from BRL product sales or mainly by the game he's intending to develop as well?