Hello my name is taumel and i am addicted to max3d

Miscellaneous Forums/General Discussion/Hello my name is taumel and i am addicted to max3d

Oh well, oh why...

Okay, although i definately don't have a lot of spare time and life is hard enough, whenever there is a little bit left and i'm in the mood i'm enjoying firing up BlitzMax and playing around with max3d, running into the next glitch, admire bugs, thinking about all the missing features and so on.

I also made a few tests with setting up specific scenes in max3d and Unity to compare how much faster you get things done in Unity. I already own several 3d engines which i use for my work so i'm pretty much aware of what max3d is and what it is not (yet). But still max3d plays a certain string inside me and i like it. It's charm comes from the way you code, the licence and dunno maybe a certain magic ingredient Mark isn't aware of as well.

Anyway my wish would be that Mark is more communicating with the community, as always, and that this turns into a great all purpose 3d engine, maybe not as featurerich as other engines but complete enough so that it can be used reasonable. I haven't had this much fun using BlitzMax since years.

So, hurray! :O)

What i wonder is how this will pay off for him. Are the development costs more covered by additional sales on BlitzMax, a steady flow from BRL product sales or mainly by the game he's intending to develop as well?

I'm betting Mark's hoping for a little bit of everything.. :)

I'm guessing BlitzMax will get a nice boost in sales, when Max3D gets in a usuable state (for the public).
And he did say that he wanted to get back into programming games, so I'm (also) guessing that Max3D is something he's gonna base future games on..

Anyways, it's cool to follow the development on googlegroups.. :)

I think engine/compiler sales makes much less money than game sales. So it makes sense to have the engine as open source, since he gets then also occasionally bug fixes and improvements done by other developers.

Great to hear someone's enjoying an engine, as opposed to simply using it :)

..yeah..I got same thing with leadwerks engine..man..i was totally underestimate that thing before...and past few days I just played a bit and its incredible..really like it..I wish its for MAC too..very nice piece of software..I guess Max3D walking similar path..I never tried it yet..I may take a look :)

..yeah..I got same thing with leadwerks engine..man..i was totally underestimate that thing before...


It really is. Yet another product of wrongful quick judgement.



A lot of tension has been going on with Max3D and its current state, but people misrepresented it to themselves as a commercial ready engine. If I had more time and motivation with 3d I would love to watch this thing develop one line at a time....for hobbyists into 3d, max3d can be a great learning experience, and eventually a great product for game development.

One thing you have to give mark credit for is sharing his agenda (uh, and his source), rather then blatently coughing out promises that were never intended to be made.

Are the development costs more covered by additional sales on BlitzMax, a steady flow from BRL product sales or mainly by the game he's intending to develop as well?


I'm curious of that as well. Not too often do I see a new name on the forum, and marks last bold move with the source releases makes me wonder what the future really holds for blitz.

Not too often do I see a new name on the forum, and marks last bold move with the source releases makes me wonder what the future really holds for blitz.



A lot of people like me bought blitz 3d or blitz basic and maybe some other products and had no idea about the community until a few years later. And others unlike me simply dont like being social so they register their product but never actually post. Im sure that BRL is still selling products to this day its just that some people never even realize there are forums and discussions going on right under their noses.

A lot of people like me bought blitz 3d or blitz basic and maybe some other products and had no idea about the community until a few years later. And others unlike me simply dont like being social so they register their product but never actually post. Im sure that BRL is still selling products to this day its just that some people never even realize there are forums and discussions going on right under their noses.


Well that's easy enough to check. When did you register? Seven months ago? Since then, 302 people have registered, including those who have never posted. Is that good or bad? I can't decide.

£21000 if everyone purchased a copy of blitzmax in 5 -6 months.. not bad.

I don't think they make much out of blitz products, certainly don't seem to try and market the thing. Wouldn't be surprised if BRL is more a passion/hobby than a serious business.