Hi,
You probably know Johnny Lee, a researcher at Carnegie Mellon who has fun with the wiimote. See here. http://www.youtube.com/watch?v=Jd3-eiid-Uw
I make a small webcam/application that after detection of a face moves the position of it via UDP.
Here http://www.zinfo972.net/avatar/FACE_UDP.RAR
Need help for the Blitz test ;-)
JP
PS: it's not a..."trojaner" topic. ;-)
You probably know Johnny Lee, a researcher at Carnegie Mellon who has fun with the wiimote. See here. http://www.youtube.com/watch?v=Jd3-eiid-Uw
I make a small webcam/application that after detection of a face moves the position of it via UDP.
Here http://www.zinfo972.net/avatar/FACE_UDP.RAR
Need help for the Blitz test ;-)
JP
PS: it's not a..."trojaner" topic. ;-)
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Graphics3D 800,600,32,2 AppTitle "Face UDP Detect 3D " ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ; Face UDP (c) zjp+++++++++++++++++++++++++++++++++++++++++ Global recu$ Global UDP_Serveur Global VX=160 Global VY=120 Global VR=50 ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ; UDP read face detect Function recu_UDP() ;recu$="" IP_Client = RecvUDPMsg(UDP_Serveur) If IP_Client Then recu$ = ReadLine(UDP_Serveur) ; parce ; found X i=Instr(recu$,"X(",1)+2 C$=Mid$(recu$,i,4) VX=C$ ; found Y i=Instr(recu$,"Y(",1)+2 C$=Mid$(recu$,i,4) VY=C$ ; found R i=Instr(recu$,"R(",1)+2 C$=Mid$(recu$,i,4) VR=C$ End If End Function UDP_Serveur = CreateUDPStream(26000) ; <<<<<<< Quake UDP PORT ;-) If UDP_Serveur <>0 Then Print "Server Start." Else Print "Can't start Server" End End If ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ light=CreateLight() cam=CreateCamera() Type box Field xpos#,ypos#,zpos# Field spinspeed# Field entity Field alpha#,r,g,b End Type CubeType=CreateCube() For x= 1 To 6 For y = 1 To 6 For z = 1 To 6 b.box=New box b\entity = CopyEntity(CubeType) b\xpos#=x*4 b\ypos#=y*4 b\zpos#=z*4 rc=Rnd(10,200) gc=Rnd(10,205) bc=Rnd(10,205) EntityColor b\entity,rc,gc,bc EntityAlpha b\entity,.8 PositionEntity b\entity,b\xpos#,b\ypos#,b\zpos# Next Next Next ; MoveEntity cam,12,10,0 HideEntity CubeType ; Repeat ; move the cam. Fx to build here RotateEntity cam,vy/6,-vx/6,0 ; dummy test ;++++++++++++++++++++++++++++++++++++++++++ UpdateWorld RenderWorld recu_udp ; get Face position Text 10,10,"Face x "+VX+", Face Y "+VY+", Face Radius "+VR Flip Until KeyHit(1)=1 End