I am writing a small game in Blitz Max to test a few things to be used in a larger game.
saucerattack_wip.zip (527 KB)
Edit: The above link is now to a version that simply selects the desktop mode.
Would a few people be so kind as to test this game? It's not finished yet but I'd like to know whether some things work even before I add sound and a few more gameplay elements. The things I would like to test are:
1 - Automatic selection of a display mode; do the numbers mentioned on the title screen make sense?
2 - Switching between "bars" and "stretch" modes to fit game on screen; does it work as expected when you press Enter on the title screen?
(It seems to work on my 4:3 CRT and I would like to know if it also works on other types of screens and wide-screens.)
The game uses a 16:10 wide-screen resolution (1280x800) internally, and by default displays the game using the "bars" method. This means if you are running it from a 4:3 desktop you should be greeted by bars at the top and bottom of the screen.
There is some explanation text on the title screen. I hope the text itself actually stays on the screen. This is how it should appear on a 4:3 resolution:

A few more details are also in my worklog.
I will make the source code available to everybody if it is useful. (And even if it isn't. :))
The game itself is about shooting down evil flying saucers. These guys can shoot back but only when they turn red out of anger first. Use the arrow keys to steer and go forward/backward and hold down the spacebar (or Z) to shoot. Thanks!
saucerattack_wip.zip (527 KB)
Edit: The above link is now to a version that simply selects the desktop mode.
Would a few people be so kind as to test this game? It's not finished yet but I'd like to know whether some things work even before I add sound and a few more gameplay elements. The things I would like to test are:
1 - Automatic selection of a display mode; do the numbers mentioned on the title screen make sense?
2 - Switching between "bars" and "stretch" modes to fit game on screen; does it work as expected when you press Enter on the title screen?
(It seems to work on my 4:3 CRT and I would like to know if it also works on other types of screens and wide-screens.)
The game uses a 16:10 wide-screen resolution (1280x800) internally, and by default displays the game using the "bars" method. This means if you are running it from a 4:3 desktop you should be greeted by bars at the top and bottom of the screen.
There is some explanation text on the title screen. I hope the text itself actually stays on the screen. This is how it should appear on a 4:3 resolution:

A few more details are also in my worklog.
I will make the source code available to everybody if it is useful. (And even if it isn't. :))
The game itself is about shooting down evil flying saucers. These guys can shoot back but only when they turn red out of anger first. Use the arrow keys to steer and go forward/backward and hold down the spacebar (or Z) to shoot. Thanks!