I've been futzing around with the actual 3D command set of B3D lately - woohoo! - and I have a question. When I use the camera fog effect, it flickers rather badly & annoyingly, and quite noticeably unless there's a LOT of scenery in front of it. Is this a Blitz idiosyncrasy, or is it just because of my laptop's old graphics card? (4x AGP, 8MB)
In a bit of a fog...
Blitz3D Forums/Blitz3D Programming/In a bit of a fog... Probably a graphics card issue. Fog in Blitz3D looks horrendous on some of the old Voodoo cards as well.
You could try switching between 16/32-bit graphics but that's about all you can do.
You could try switching between 16/32-bit graphics but that's about all you can do.
Are you using entityautofade or any alpha meshes? I've found in the past that this causes some issues - probably z-order related.
Try increasing your camera near range, and see if it helps any. The less distance between the near and far distances, the more accuracy it gives you.