Dude... if he really makes a game (a real one) it will take him at least one year.
I've written commercial games in three months, and I know other developers who write all their commercial games in three months. What constitutes a "real" one exactly?
That's from when he starts, learns and till he actually completes it.
He didn't actually say he needed to learn. He has Blitz3D, he might very
So by then everyone will have better hardware.
No, by then most people will have a new Intel onboard videocard which still isn't powerful and has very poor SM 3.0 compatibility instead of very poor SM 2.0 compatibility.
So basically from around 6000-7000 gt you can run leadwerks and those video cards are actually old.
No you can't, Leadwerks himself says that anything less than an 8800 GTX is pathetically old and not worth bothering with. Or words to that effect. I can confirm than a 8600 GTS won't run even the very low poly demo indoor demo at a playable framerate.
I really don't get it why people complain about this... if you want something to look great you have to have good hardware.
No, if you want things to look great, you have to have good artwork. There are plenty of Blitz3D games using DX7 which look as good or better than anything I've seen of the Leadwerks engine, or indeed any of the other advanced engines. Which includes mine. No matter how great the engine or the shaders, they don't make the artwork any better, and if you've got great artwork, the difference is still relatively small.