I am having problems getting animated .b3d models working properly with minib3d extended.
I created a animated b3d model with 33 bones and 3500 polys. It works fine in blitz3d. when I try to load the model in bmaxminib3dext I get the error "Unhandled Exception: Attempt to access field or method of Null object."
After a little research I found out in order for a animated/boned .b3d to work in bmaxminib3dext it's vertices can not be weighted to more than 4 bones. Is this correct?
So, based on that knowledge, I created a test model that only contains 4 bones. I successfully loaded it into bmaxminib3dext without crashing. However, I can not get the darned thing to animate. (loads and animated in blitz3d)
I was wondering what taboos exist regarding animated models and bmaxminib3dext. Things such as "No more than 4 weights per vertice" or "Don't use the ExtractAnimSeq command during a full moon"
I have uploaded the test model for people to take a look at if they so desire.
http://freefilehosting.net/download/44fkg
It was made using lightwave.
It was converted to B3d using Lee Page's (you rawk) Lightwave Converter Version 1.3
It has 208 polygons and 4 bones (so it cant break the 4 bone weight rule)
it loads in bmaxminib3dext. Does not animate though
it loads and animates in blitz3d.
I guess it loads but is severely messed up in Ultimate Unwrap.
It looks odd. Sorry.
The first higher poly model that triggers the error is available upon request
If anyone has any tips or hints regarding how I can get things working smoothly with animated/boned .b3d files.. please feel free to let us know.
Thank you!
I created a animated b3d model with 33 bones and 3500 polys. It works fine in blitz3d. when I try to load the model in bmaxminib3dext I get the error "Unhandled Exception: Attempt to access field or method of Null object."
After a little research I found out in order for a animated/boned .b3d to work in bmaxminib3dext it's vertices can not be weighted to more than 4 bones. Is this correct?
So, based on that knowledge, I created a test model that only contains 4 bones. I successfully loaded it into bmaxminib3dext without crashing. However, I can not get the darned thing to animate. (loads and animated in blitz3d)
I was wondering what taboos exist regarding animated models and bmaxminib3dext. Things such as "No more than 4 weights per vertice" or "Don't use the ExtractAnimSeq command during a full moon"
I have uploaded the test model for people to take a look at if they so desire.
http://freefilehosting.net/download/44fkg
It was made using lightwave.
It was converted to B3d using Lee Page's (you rawk) Lightwave Converter Version 1.3
It has 208 polygons and 4 bones (so it cant break the 4 bone weight rule)
it loads in bmaxminib3dext. Does not animate though
it loads and animates in blitz3d.
I guess it loads but is severely messed up in Ultimate Unwrap.
It looks odd. Sorry.
The first higher poly model that triggers the error is available upon request
If anyone has any tips or hints regarding how I can get things working smoothly with animated/boned .b3d files.. please feel free to let us know.
Thank you!