I found a 3d application authoring tool and I was surprised as hell when search results came up negative on these forums for it.
It's at such a low version, and such a low release count that i'm baffled because it seems like the most polished product. The main developer seems to constantly respond to questions, and the community seems to want nothing but to support the product further because of how satisfied they seem.
You can create scenes and games without a single line of code, yet it supports scripting for networking, advanced events, etc. You can publish as exe, .esp (scene file), zip, web-version and even screensaver.
http://www.esperient.com/
check out how easy it is to impliment physics:
(11.5mb)
http://www.esperient.com/videos/RigidBodyPhysics.wmv
You could simply add a collision event to an object so that when it collides it creates waves in what it collides into, explode, etc.
I'm in awe.
ps. It's win32 only, but i'm not going to cry over it for focusing on the biggest market in 3d software.
It's at such a low version, and such a low release count that i'm baffled because it seems like the most polished product. The main developer seems to constantly respond to questions, and the community seems to want nothing but to support the product further because of how satisfied they seem.
You can create scenes and games without a single line of code, yet it supports scripting for networking, advanced events, etc. You can publish as exe, .esp (scene file), zip, web-version and even screensaver.
http://www.esperient.com/
check out how easy it is to impliment physics:
(11.5mb)
http://www.esperient.com/videos/RigidBodyPhysics.wmv
You could simply add a collision event to an object so that when it collides it creates waves in what it collides into, explode, etc.
I'm in awe.
ps. It's win32 only, but i'm not going to cry over it for focusing on the biggest market in 3d software.