
This is an effects system I'm designing right now that I plan to release within the next month, curious what features or effects you've seen in games that you would like to be able to reproduce, all properties are editable via a timeline graph and change dynamically through the lifetime of emitter/particle.
The editor will allow you to design system effects using multiple emitters, save these emitter systems for use in your project, as well as render out video, frame by frame, or animated texture strip files of the effect as well(For animated textures on particles or whatever you may need).
Thoughts, comments, please :).