Xors3D
Blitz3D Forums/Blitz3D Userlibs/Xors3D
I've been unable to get any of the samples to work with the following problems:
1. first "userlib not found" is stated despite having dll and decls in right spot (userlibs directory of blitz3d).
2. some of the commands do not change to 'blue' text and remain 'white' - it looks like the commands in the decls don't match those in the samples - some of them begin with "DLL_". After trying to change some of the decls it actually began to compile but then complained about functions not having sufficient variables.
What am I doing wrong?
Note that I've read the forums on the Xors3d site as well as the ones here, and I can see no information that I haven't already tried.
I have directx9.0c
you using old Xors3D.bb file or decls i guess...Ill post correct one when I get back, just remind me to do so..i often forgot :)
Thanks Naughty Alien - if they are old then the Xors rubux website needs updating...
Looking forward to seeing them soon...thanks.
i think it was messed up while compiling whole thing..its really just question of proper Xors3d.bb and decls file since few versions were uploaded..
Out of interest, does it also work with blitzplus?
..hey Matty, here is link..just copy libs in to proper folders and it should run just fine, including all examples from Mshader library..
http://www.filefactory.com/file/a02c9e0/n/Xors3D_zip
Thanks Naughty, I'll try when I finish work later today.
"...1. first "userlib not found"..."
Do not forget "d3dx9_29.dll".
JP
What is happening with Xors3D ? We have no news and it is saddening me.
..its very a live man...I guarantee...
Alien, is Hidden Dawn put together with Blitz3D and Xors3D? Looks great.
this engine looks dead
..its not Xors3D used..current shots are rendered with B3D+Horde3D wrapper..unfortunatelly, unfinished since i dont have much time now..however, Xors3D is a live if I have to judge according to my discussion with developers trough emails..they working on it and I have seen some stuff they shared with me..
Still didn't manage to get it to work, no worry I'll stick with b3d.
I certainly hope it's not dead - in the long line of B3d DX9 wannabees, this one looks the most fully featured so far.
its not dead man..trust me..I just cant share more info about it, but its working just fine and its under development..
na
Good to hear - if it pans out, I'll definitely consider Xors for use on TU2.
By the way, congrats on the Hidden Dawn preview in adventuregamers.com - looking great!
thank Mad Jack..by the way, you not considering LE for TU2? I think I saw you there on forums (if it was you, but nick is 'Mad Jack') ..
na
I have bought a copy and it's a well thought out product - but I'm not entirely convinced that releasing a game using the engine (at least in its current state) wouldn't lead to a fair number of support headaches. It still seems a bit flaky under ATI cards for example.
I'll see where it's at by year's end...
thank Mad Jack..by the way, you not considering LE for TU2? I think I saw you there on forums (if it was you, but nick is 'Mad Jack')
Question. What is LE? ;-)
JP
ZJP
LE = Leadwerks Engine
www.leadwerks.com
(also, add
...
to the start/finish of copied text to have it appear in the quote format)
Ha! Yes. Thx
JP