I am working with GNet for the first time. It's quite different from other networking libraries I've used before, so I have questions.
When a player joins a game, it apparently just silently slips in without announcing itself. Is there a way to detect when a new player joins? I tried sending a one-off "I joined" message to all remote objects after connecting, but the remote objects don't exist immediately after the connect command so nothing goes out. I'm not sure when the remote objects get created, but they are there eventually because I wrote a function to check for them, which I manually fire off after being connected.
When a player joins a game, it apparently just silently slips in without announcing itself. Is there a way to detect when a new player joins? I tried sending a one-off "I joined" message to all remote objects after connecting, but the remote objects don't exist immediately after the connect command so nothing goes out. I'm not sure when the remote objects get created, but they are there eventually because I wrote a function to check for them, which I manually fire off after being connected.