Hiya all,
Had anyone heard of this? Any good?
Features for Next-Generation Games:
* Next Generation 3D Graphics: Including next generation lighting, an advanced material system, particle systems, and support for shader model 2.0, 3.0, and 4.0
* Advanced Physics System: Support for rigid body physics, vehicle physics, ragdoll characters, physics based particle systems, and more
* Massively Multiplayer Networking: Visual3D.NET provides an easily deployable server architecture that allows hosting of thousands of simultaneous players in virtual worlds.
* Easy to Use Content Path: Visual3D.NET provides an easy to use content path that supports a wide variety of 3D content formats that can be easily imported and stored in a drag and drop asset system
* High Fidelity Terrain System: Support for developing incredibly large and detailed custom terrain environments
* Easy to Use Tools: Easy to use design tools for content creation
Features to support Simulations:
* All-in-one simulation design tool that integrates all tools and features into a single software product
* Drag and Drop scenario building toolset
* Support for collaborative scenario building in realtime over WAN, LAN, and NIPRNet
* Support for multi-user simulations that support 1000's of users
* Support for HLA, CIGI, and DIS
* Support for Collada and Openflight
* Build custom terrain environments anywhere on the globe with a google-map style interface
* Zoom from outerspace from ground level seamlessly
* Load GIS Data and overlay on your world
* Upcoming support for deformable terrain
* Easily add land features such as rivers, roads, forest, water, and more
* High quality real world physics
* Animation support for 3D vehicles and units
showcase Gallery
http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/index.html
Had anyone heard of this? Any good?
Features for Next-Generation Games:
* Next Generation 3D Graphics: Including next generation lighting, an advanced material system, particle systems, and support for shader model 2.0, 3.0, and 4.0
* Advanced Physics System: Support for rigid body physics, vehicle physics, ragdoll characters, physics based particle systems, and more
* Massively Multiplayer Networking: Visual3D.NET provides an easily deployable server architecture that allows hosting of thousands of simultaneous players in virtual worlds.
* Easy to Use Content Path: Visual3D.NET provides an easy to use content path that supports a wide variety of 3D content formats that can be easily imported and stored in a drag and drop asset system
* High Fidelity Terrain System: Support for developing incredibly large and detailed custom terrain environments
* Easy to Use Tools: Easy to use design tools for content creation
Features to support Simulations:
* All-in-one simulation design tool that integrates all tools and features into a single software product
* Drag and Drop scenario building toolset
* Support for collaborative scenario building in realtime over WAN, LAN, and NIPRNet
* Support for multi-user simulations that support 1000's of users
* Support for HLA, CIGI, and DIS
* Support for Collada and Openflight
* Build custom terrain environments anywhere on the globe with a google-map style interface
* Zoom from outerspace from ground level seamlessly
* Load GIS Data and overlay on your world
* Upcoming support for deformable terrain
* Easily add land features such as rivers, roads, forest, water, and more
* High quality real world physics
* Animation support for 3D vehicles and units
showcase Gallery
http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/index.html