@jsp
There is currently no real level, only test level with strange platforms everywhere ^^
I still need to draw the perfect tileset to enjoy creating good levels.
Indeed, the parameters editor crash from time to time not always because of unusual values but because the game is using Box2d and must place the currently edited Box2D shape object into a "body destructor" that wait the right moment to destroy objects and then the editor reinitialized them with the new values. That because you can't modify after creation each parameters of box2d objects.
And even when I destroy bodies when needed in my game logic, sometime Box2d crash...
Still need to have a look at this and bound correctly values for each parameters.
It took me about 6 months to code and draw everything you see.
There is still a lot of work but hopefully I can reuse this engine to write different platform games.
A Golf game wasn't exactly my first idea for a game but I though it would be more easy at first try.
I would like to take some times now to fix bugs and improve visuals. Maybe use this game to find a nice job :)
@Dabhand
Sorry I wasn't there last week and couldn't see your snapshot.
But if this look like what a friend of mine already show me in Vista, like this :

It's something probably related to the OpenGL BlitzMax Drivers... Well I hope so :s
Maybe you could try to update them ?
I know I'm using large textures, and that would be difficult currently to change the way i'm doing stuff.