SSAO

Miscellaneous Forums/Graphics Showcase/SSAO

Hi guys,

I just recently finished writing a SSAO and here's the results:
on vimeo (better quality):
http://vimeo.com/2716403
on youtube:
http://www.youtube.com/watch?v=RY_lfHzQrAQ

There is no pre-computation or baked textures, it is all done in real time and running at fast speed. At a resolution of 800x600 with RT shadows and skybox, I get around 90fps with SSAO and 108fps without SSAO (I know ur gonna say I should test with ms instead of fps but its easier to describe on layman terms)

800x600 on the top of what tech specs?

AMD 64 6000+, 4Gig Ram, 8800 GTS 320MB, Windows XP 64bit

..hmm.while things really looking nice, i must admit, its not that fast for given scene size and tech specs..what is underlying renderer or game engine you use anyway?

looks coolio. is this done in the leadworks engine?

Taaaaaaaake onnnnnnnn meeeeeeee
Take on me
Taaaaaaaake meeeeeeee onnnnnn
Take on me
I'lllllll beeeeeeeeee goooooooooone.

Looks really cool, to me.

SpaceAce

I draw the AO on top of everything to show it; behind it, there's normal maps lighting, shadows and animated skybox, etc...
yes I use LE

Why is everything an eye-scorching white?

because its the AO pass to show the effect

I also like your "first prototype" video, the way the trees cast their shadows on the crawler looks very good.

Looks like a builder who forgot to put his clothes on. Cool vid.

yeah i say as SpaceAce u shoulde add the Ah music to it cause it almoste looks the same

lol , ill put music on it next time